Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fourth Rotation |
The aim of this deck is to practice bluffing. Putting unprotected cards in a remote server and putting advancement on it can be difficult, but worth it.
Also, Jinteki: Personal Evolution change the math of the game a bit, because the runner has to start caring a lot about the number of cards in hand, on top of the number of credits.
All this will fork the runner in either running and getting lucky, or not and letting you score. Clearinghouse help you in the sense that if the runner let you advance a card too much, you can kill them the next turn. Of course, you can also advance an Urtica Cipher to 6 to bluff the runner in thinking that it is Clearinghouse, and then doing 8 net damages.
Trap/ambush cards like Urtica Cipher or Cerebral Overwriter, if they are not contested by the runner, can be used as a battery for Trick of Light, letting you fast advance agendas.
Ambush/trap cards need credits, this is why there is is quite a lot of way to get credits. Also, outside of Saisentan, ices are cheap and will help you grind the cards of the runner.
This quite a bit of fun. You'll be thinking about the the quote of Clint Eastwood : "do you feel luck?". While the runner will think about Ackbar quote : "it's a trap!".
Smile because win or lose, when bluffing, it will always be glorious.
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