This deck was the ill-begotten brainchild of wanting to bring something a bit out of left field to the Ashes to Ashes online tournament (a fantastic & well-run event!). What it lacks in efficiency & general good-ness it makes up for by way of also being not very competitive against good (read: any) corp decks.
The idea was to use non-icebreaker tools to pressure remote servers early, forcing the corp to build wider than they wanted or trash their botulus/boomerang-ed ice. Stargate was there to apply mid-to-late game pressure, using rejigs to rearrange our fun tools onto R&D. Quetzel's ability was an additional source of breaker-less breaking if a gear-check barrier was in the way. The mayflys were meant to life fast and die young, and buzzsaw was purely anti-magnet tech.
As I was steamrolled by player after player in the tournament, I came to realize:
1) This deck is not very good.
2) I am also not very good.
3) The 20% win rate on jinteki.net this deck amassed in preparation for the tournament was actually a harbinger of tournament results due to points 1 & 2 above, and not just a fluke due to bad draws.
Who would've guessed?
Anyway, losing all those games got me plenty of tickets in the consolation raffle so I can't say it was all bad. Huge thanks to all of the A2A tournament organizers for their hard work over the past month & a half!
10 Jul 2022 Sanjay
10 Jul 2022 rural_octopus047