LinCon Regionals (1st in swiss, 5th in cut)

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4 rounds of swiss with a top cut to 8, this deck got went undefeated in the swiss and lost a very tight game against Pãlanã in the cut (milled 12-15 AP during the game). Business First was the latest data pack allowed (shipping problems in Sweden), and we had 27 players.

The deck is almost card for card the Madison Regional winner, with a Corroder replacing the Morning Star and a 48th card in Knight. The barrier breaker switch was probably a mistake in hindsight (saw more Eli than I had anticipated), but the one Knight did enough work to warrant a place.

More practice with the deck could probably have resulted in a better placing, but it was extremely fun to pilot.

3 comments
8 May 2016 rubyvr00m

Thanks for linking my deck, even if I can't take all the credit (the archetype has basically been lurking around since Order and Chaos, but Apocalypse pushed it over the top). I'm glad to hear that it performed well for you!

I know the pack may not get to you for awhile, but Salsette Island is here in the states and I've been toying with cutting the Morning Star, 1 Same Old Thing, and 1 Inject to play 3 copies of Making an Entrance. I've found that seeing your next 6 cards and being able to fix your next 2 MaxX draws is very strong and makes it safe to cut a bit of the recursion. I would definitely recommend it in the future, it just accelerates the game plan so well.

Anyways, congrats again on the great performance and for helping keep MaxX on the radar!

9 May 2016 kollapse

@rubyvr00m: Yeah I know, I just wanted to acknowledge the one I had actually borrowed the deck from, otherwise it would be a laundry list of players.

Both D&D and Salsette has actually arrived (for me at least), and I definitely want to try Making an Entrance in a deck like this. Not sure how viable this archetype is in a IG-flooded meta though.

Thanks! And thanks for reminding me how fun this deck is to play.

11 May 2016 rubyvr00m

I've found that the IG matchup is more of a coin toss than an auto loss as some players seem to think it is. In my experience, it often comes down to whether or not they can stick a hostile infrastructure to keep you from repeat Keyhole runs. Usually you have the money to trash the first one, it can be super painful if they get more than one up at a time though. If you can keep them off the table it's pretty easy to use DDoS to snag several cheap or free Keyhole runs and try to remove the key combo pieces, namely the Museum of History, Jackson Howard, and Bio-Ethics Committee.

I've even reached the point where I'm considering swapping the Yog.0 for Force of Nature (terrible I know!) in order to slot a Shard to close out games.