Fast Advance NEH V 1.0

Joahak13 25

This deck that I've built is a fast advance Near-Earth Hub: Broadcast Center deck. I'm thinking of playing it on tournaments.

This deck is, obviously, supposed to win fast by getting SanSan City Grid out quickly or just score an AstroScript Pilot Program with a Biotic Labor. Pretty straight forward. I put in an Ichi 1.0 for the sole purpose of giving the runner a nasty surprise, they won't suspect a thing (muahahaha).

I'm not sure it this deck is quite ready yet for tournamnets and I have to play with it more. Please feel free to post comments with tips on improvments for the deck.

3 comments
3 Jan 2015 Apon

Have you considered Fast Track?

3 Jan 2015 LSK

This is very similar to the established version of the Near-Earth Hub deck. Versions of this deck played in major tournaments have included Lotus Field, Fast Track, Shipment from SanSan, Pop-Up Window, and Enigma.

5 Jan 2015 Joahak13

Yes, I have. I think my problem with Fast Track is that I'm showing the runner that I have an agenda on HQ, which to me is a bad thing. That is only going to make the runner run on my HQ and, since this game is cruel and heartless, steal that agenda. Also, I don't think I have enough good ICE to actually keep them out of HQ. But I'm going to play test this deck with two Fast Track and only keep one Restructure. We'll see how it goes.