No-Access Noise

saltytacopanda 60

No-Access Noise

This deck plays like your typical Noise, except that you never access any cards. The point is to wreck havoc by:

  1. Milling your opponent's deck using Noise's skill.

  2. Using Eater to get tokens on Hemorrhage to click your opponents hand into his/her archives.

Eater is a god-send to this playstyle since it's basically an all-purpose Corroder. A bit more expensive to install but efficient to use repeatedly. Swordsman can be a problem but it can be Parasite-ed. Also, there is no need for Imp, Medium and Nerve Agent anymore since you're not accessing cards.

Hades Shard is really important in this deck. I don't want to lose focus and eventually kill the deck by putting in breakers to use for the coup de grace, for when you need to access the archives for the yummy yummy agendas. Just try to play smart. If you think the opponent's deck isn't going to be tag heavy, just pop it down on your board. If it is, hold on to it but watch out for net damage. If it gets trashed, you can Deja Vu it back. Otherwise, you could Parasite+Datasucker your way into the Archives.

Also, there are cards that I put in to suite my playstyle:

  1. Levy: I play Kate mostly and I seldom leave home without Levy, even when I'm playing other identities. Ever been in a situation where you keep getting shit hand? Just draw the hell out of your deck, set up your board, and Levy it back up.

  2. Gorman Drip v1: With all the possible economy card deck milling, I find that the corp clicks for credit a lot against Noise. Also now with Hemorrhage, I think the Corp will start to click draw a lot as well.

But you can easily modify it to suit your Noise playstyle. The point is, Eater into tokens on Hemorrhage.

The only weakness I can think of is a deck similar to Tomasz's no-remote Tennin glacier deck. If you have to spend like 8-15 credits per run just to charge up Hemorrhage, then it's game.

This deck is actually derived from the SlySquid Dinner Party v1.0 deck. I think Noise is the much better identity for this play style. I have other plans for Valencia :p

5 comments
28 Nov 2014 SlySquid

Love this! It's a very unique spin, I'm not sure I would have seen this path with out you, thanks =)

29 Nov 2014 saltytacopanda

Nah, your no access idea is an inspiration for this in the first place :p

1 Feb 2015 ultravoices

I took this to 3rd place in the 25 person store champs in Troy, IL. It did very well, winning all of it's games, save one, with the eventual 1st place finisher's fast-advance HB deck. It did well against the no-remote 2 Transcontinental/AtlasTrain decks that it encountered. I've Had Worse makes the PE matchup much less scary, even without keyhole.

The Gorman Drips were surprisingly effective, this card has been derided as a "win-more" card, and I was thinking of cutting it for Femme, but decided to go with the list as you pubished it. Sometimes it just got sold to Aesop's, but a 1 cost virus in Noise has it's own inherent utility.

I didn't see Tennin or CI, so I don't know how that would go, but I imagine it would be a bit of a struggle.

16 Feb 2015 Fl3xbyts

I'm curious to know how you afford your runs.

If one run costs 5 credits, how can you afford to run often to charge Hemorrhage?

I'm new to the game, and used to playing Shaper with Magnum Opus, so I'm trying to see how you afford to keep the pressure on.

16 Feb 2015 ultravoices

@Fl3xbyts Cache doesn't look like much on it's face. Getting 3 credits for 1 credit and a click to install, albeit with a virus install and resulting mill from Noise doesn't seem very efficient. However, there are lots of synergies in the supporting cards in the deck that make it part of a powerful economic engine.

Grimoire adds a virus counter, making it worth 4c.

Cyberfeeder allows you to install it for a reoccurring credit.

Scheherazade gives a credit when installed on it.

Aesop's Pawnshop allows you to sell Cache for 3c at the top of your next turn.

Déjà Vu and Levy AR Lab Access let you reoccur the Cache and everything else.

And important thing to note about Hemorrhage is that it only requires a successful run. You can run successfully on an undefended remote to get counters on it.