Oh, mighty Oduduwa your time may have finally come! From a card that you maybe think of once in a while and how cool it would be to put one in your decks and surprise your friends when you rezz it to a serious threat. What do i mean by this?

With the release of Uprising the prospects of advancable ICE are looking really good. With the combination of Wall-to-wall and Cayambe grid there is finally an effective way to charge up this ICE before the runner encounters it. Because lets face it: If the runner knows where Oduduwa is located they will be very selective with their runs and avoid this ICE whenever possible. This made sure that there were never enough advancement tokens on it to justify its inclusion. Now you cand effectively load it up with tokens, all with infaction cards.

Gone are the days of jank players trying to import this ICE in Tennin. I think Oduduwa deserves a second look.

Project Vacheron provides an interesting perspective on the topic of risk managment with scoring windows. Not only do you have to consider now if the runner can steal this agenda but also how far ahead you are so that you might still win even if the runner has theoretically scored all points.

In Sportsmetal this Agenda might be worth the risk to install and feed the runner (drag them through an expensive server first, of course!) while secretly planning your next score from hand already. If they don't take the bait, even better, you just scored 3 points.

This puts an interesting timer on the corp and while it might not be the strongest agenda currently it is certainly fun to play! I think it will see play in agressive corp decks looking to score as fast as possible.

Question, if the runner steals vacheron straight up, are they still vunerable to a puntive? or is the agenda being added to the score area similar to film critic which also says "add" the agenda to the score area.

F.A.Q 1.3.22 "When an effect adds a card to a score area, this is distinct from scoring or stealing an agenda. "

(I believe) the runner is still vulnerable to punitive if they steal this agenda straight up. Adding to the score area is distinct from stealing, but it is also a consequence of stealing. The runner is considered to have stolen the agenda, and during the steal, the add-to-score-area step of stealing the agenda is modified.

This is an exeptional powerful card, that will define Weyland meta for some time.

BlackCherries Review mentions some of the key points already, so i will add three additional synergies:

1) Wall-to-wall combined with this card can create a very powerful server. Getting two advancement tokens per turn is no joke and at the time of the Uprising release there are many excellent targets in Masvingo, Ice wall, Colossus, Hortum, etc. Combine this with the added cost of the newly released Earth Station ID for running your external server and you will make the runner think very hard about that run.

2) Building on the first point: Charge up your Oduduwa before the runner encounters it for the first time and watch the runners brain explode as you put a boatload of advancement tokens on another ICE. And it even ends the run! If you are running an advancable ICE package anyway you will have no trouble finding targets. I have encountered a colossus with double digit advancement tokens in our meta already.

3) Border Control. This one just hurts my soul... From my understanding you can end the run with Border Control even after the Runner has paid the Cayambe Grid Fee, making them run the server again, MAKING THEM PAY FOR CAYAMBE GRID AGAIN! (Bonus points for another Oduduwa encounter)

So all in all i think this grid supports the new Weyland ID really well and will strangely probably lead to more advancable ICE being played, something FFG has tried very hard to accomplish in the past. See you on the MWL!

Told you so!

Sometimes a veteran Netrunner player can get a little jaded. Playing IG, Gagarin and CtM games are certainly fun and challenging. But sometimes you want the purer experience. Or you just want a good ID to introduce someone to Netrunner with a casual game.

Sportsmetal is here for you! The increased chance of a steal makes the game enjoyable for the runner while simultaniously softening the blow for the corp with a nice little boost. Games are usually not that long, making for a good tournament choice as well. This ID can go incredibly fast without feeling unstoppable (why i prefer it to Titan Transnational).

Looking back this ID also highlights what a well designed jewel the Reign & Reverie pack was as well. I keep coming back to this card and i never had a bad game with it. Bad draw, sure. But thats just in the game.

When i saw this card way back in my first core set i immediately knew what Weyland was all about: Making money. For some reasons this boring effect has encapsulated so much flavor for me and i had a soft spot for it ever since. Weyland has a blunt approach to everything and cash solves a lot of problems.

You can try to go for the kill plan with a HHN deck packed full of operations and it's certainly fun. Supports a more rushy aproach as well when you try to out-money the runner and score behind some early ICE. I would have liked to have a more diverse set of transactions from a design perspective. They just almost all provide you with money (which i have to admit kinda makes sense) but this also leads to a very predictable game play.

The problem is: Blue Sun is just way better at making money, getting the important tool of building blocks lately. Some of the HB transactions have also left the game one way or another. So don't expect to see this one too often, especially as the game is entering it's late stage where it gets more and more solved.

I like to think that this ID is still pulling the strings from the shadows, out there trading to expand the consortium.