Draft format only.
If you have more [shaper] cards installed than any other faction, when you install a card the first time each turn, draw 1 card.
[interrupt] → The first time each run you would take 1 or more tags, prevent 1 tag.
[click]: Search your stack for a non-virus program and install it, lowering its install cost by 1[credit], then shuffle your stack. If that program is still installed when your turn ends, remove it from the game.
Lower the install cost of the first program or piece of hardware you install each turn by 1.
The first time each turn you play a run event, gain 1[credit].
The first time you pass a piece of ice each turn, you may install an icebreaker from your hand, lowering the install cost by 1.
The first time you make a successful run on a central server each turn, you may force the Corp to draw 1 card.
When your discard phase ends, if you have the same number of cards in your grip as the Corp has in HQ, you may draw 1 card.
Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.
The first time you make a successful run on a central server each turn, draw 2 cards and take 1 tag.
The first time the Corp rezzes a piece of ice each turn, gain 2[credit].
When your turn begins, trash the top 2 cards of your stack. Draw 1 card.
Whenever you breach HQ or R&D during a run, if you did not break any subroutines during that run, you may access 1 additional card. Use this ability only once per turn.
Whenever you encounter a piece of ice after an approach during which that ice was rezzed, lose all credits in your credit pool. Gain credits equal to the rez cost of that ice.
When your turn begins, gain 1[credit] if you have 2 or fewer cards in your grip.
Once per turn, you may jack out when you encounter a sentry.
Whenever you install a virus program, the Corp trashes the top card of R&D.
Once per turn, when you encounter a piece of ice, you may trash 1 card from your grip. If you do, that ice has -2 strength for the remainder of this run.
When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
The first time each turn you make a successful run on your mark, gain [click].
[click]: Run Archives. If that run would be declared successful, change the attacked server to HQ or R&D for the remainder of that run. Use this ability only once per turn.