Hosted power counter: Do 1 net damage. Use this ability only during a run.
[subroutine] Do 1 net damage.
[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, place 1 power counter on Mamba.
You can advance this ice.
[subroutine] Gain 1[credit]. If there are 3 or more hosted advancement counters, instead gain 3[credit].
[subroutine] Do 1 net damage. If there are 3 or more hosted advancement counters, instead do 3 net damage.
[subroutine] Give the Runner 1 tag. If there are 3 or more hosted advancement counters, instead give the Runner 1 tag and end the run.
When the Runner encounters Merlin, you may reveal up to 2 grail ice from HQ. For the remainder of this run, Merlin gains the subroutines of the revealed ice in the order of your choice.
[subroutine] Do 2 net damage.
[subroutine] You and the Runner secretly spend 0[credit], 1[credit] or 2[credit]. Reveal spent credits. If you and the Runner spend a different number of credits, do 2 net damage; otherwise do 1 net damage. Trash Mganga.
[subroutine] Do 1 net damage unless the Runner trashes the top 2 cards of the stack.
[subroutine] Do 2 net damage unless the Runner trashes the top 3 cards of the stack.
[subroutine] Do 3 net damage unless the Runner trashes the top 4 cards of the stack.
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] Do 1 core damage. You may draw 1 card.
[subroutine] Do 1 core damage. You may draw 1 card.
[subroutine] Do 3 net damage.
The rez cost of this ice is lowered by 1[credit] for each other rezzed piece of NEXT ice.
[subroutine] Do 1 core damage.
[subroutine] Do 1 core damage.
[subroutine] Trash 1 installed Runner card.
X is the number of rezzed NEXT ice.
[subroutine] Do X net damage.
[subroutine] Trash X programs.
When the Runner passes this ice, if there are 4 or more cards in the grip, give them 1 tag.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
As an additional cost to rez this ice, take 1 bad publicity or remove 1 tag.
[subroutine] You may draw 1 card.
[subroutine] Do 1 net damage.
[subroutine] End the run if there are more cards in HQ than in the grip.
[subroutine] Do 1 net damage unless the Runner pays 1[credit].
[subroutine] Do 1 net damage unless the Runner pays 1[credit].
When the Runner encounters this ice, choose a card type. For the remainder of the encounter, whenever you trash a card of the chosen type with net damage from a subroutine on this ice, do 1 net damage.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
When the Runner encounters this ice, they lose 3[credit] unless they suffer 2 net damage or take 1 tag.
[subroutine] The Runner loses 3[credit].
[subroutine] Do 2 net damage.
[subroutine] Give the Runner 1 tag.
When you rez Shinobi, take 1 bad publicity.
[subroutine] Trace[1]. If successful, do 1 net damage.
[subroutine] Trace[2]. If successful, do 2 net damage.
[subroutine] Trace[3]. If successful, do 3 net damage and end the run.
The Runner cannot break subroutines on this ice using AI programs.
[subroutine] Trash 1 installed AI program.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
[subroutine] Gain 1[credit].
[subroutine] End the run unless the Corp pays 1[credit].
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
Lose [click]: Break 1 subroutine on this ice. The Corp gets +1 allotted [click] for their next turn. Only the Runner can use this ability.
[subroutine] Do 2 core damage.
[subroutine] Trash 1 installed Runner card. Gain 3[credit].
[subroutine] End the run.
When you rez this ice during a run against this server, you may have the Runner gain 2[credit]. If you do, during each encounter with this ice for the remainder of that run, the Runner cannot break more than 1 of its printed subroutines.
[subroutine] Give the Runner 1 tag.
[subroutine] Do 2 net damage.
[subroutine] You may draw 2 cards.