4 cards

Resource: Directive - Virtual • Install: 0 • Influence: 3

Your first click each turn must be spent to make a run or play a run event.

Once per turn, you can spend clickclick to break a subroutine on a piece of ice currently being encountered.

The Second Directive requires a bioroid to complete its primary function above all other considerations, save the First Directive.
Adam • Lili Ibrahim Data and Destiny 41
Always Be Running
Resource: Directive - Virtual • Install: 0 • Influence: 3

interrupt – Whenever you would draw a card, reveal that card.

The first time you make a successful run each turn, you may look at the top card of R&D.

Errata from CR 1.4

All bioroids are bound by the Three Directives, but in theory a bioroid could have any number of core directives. Even zero.
Adam • Ethan Patrick Harris Escalation 47
Find the Truth
Resource: Directive - Virtual • Install: 0 • Influence: 3

The first time each turn you access a card with a trash cost, reveal it. You must trash that card by paying its trash cost, if able.

Whenever you access cards from HQ, access 1 additional card.

Errata from CR 1.2

The Third Directive requires a bioroid to preserve its ability to function and report frequently to Haas-Bioroid for repairs and updates.
Adam • Tadas Sidlauskas Data and Destiny 43
Neutralize All Threats
Resource: Directive - Virtual • Install: 0 • Influence: 3

Your maximum hand size is reduced by 2.

When your turn ends, draw 1 card if you do not have cards in your grip equal to or greater than your maximum hand size.

The First Directive forbids a bioroid from harming, or through inaction allowing harm to befall, a human being.
Adam • Timur Shevtsov Data and Destiny 44
Safety First

4 cards