Resource: Directive - Virtual • Install: 0 • Influence: 3

Your maximum hand size is reduced by 2.

When your turn ends, draw 1 card if you do not have cards in your grip equal to or greater than your maximum hand size.

The First Directive forbids a bioroid from harming, or through inaction allowing harm to befall, a human being.
Adam • Timur Shevtsov • Data and Destiny 44
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Safety First
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Reviews

All of Adam's directives are interesting. They offer interesting downsides, paired with some really strong upsides. I know this one has gotten a lot of internet-flack, since it forces Adam to start the game with a max hand-size small enough to die to a single Scorched Earth. But even so, I really feel like this directive is the one most likely to be exported into other decks, for a couple of reasons:

  • First, the effect is generally useful. Free, clickless card-draw is something almost any deck wants. You can even turn it off if you don't want it, just by letting your hand fill up.
  • Second, the downside is probably the most easily mitigated of all of the directives. There are quite a few cards now that give the runner extra hand-size. Public Sympathy, Brain Cage, [Origami](/en/card/06074]... even Theophilius Bagbiter, if you want to get crazy.

The biggest issue is, of course, the influence cost - 3 is pretty steep. For decks that want to cycle cards quickly though, that may well be worth it.

Special mention here goes to Apex - it seems like a particularly good fit for him, since it's a virtual resource (so he can actually use it) and his ID ability is fairly card-hungry.

(Data and Destiny era)
401