Obviously, this card is very important for Adam: Compulsive Hacker, lending him a great deal of early HQ aggression and in faction, turn one multi access. But there is something that really bugs me about it's design: influence cost.
There already exists an HQ multi access card: HQ Interface. It only costs two influence and has no drawbacks. Now, a runner might be inclined to use NAT and deal with the drawbacks of the card if the influence were lower than HQI. But that's not the case. I can't think of any reason why a objectively less powerful card in any other faction would cost more influence to import except for flavor. I'm assuming that was the design choice here: having Bioroid technology and programming in your human brain isn't something you can just peddle off the streets. You need some connections for that, so it costs more influence. Also, it makes it consistent with the influence cost of the other two directives. So unfortunately, what could have been an interesting choice to make in deckbuilding becomes a card you only want in one place. Ever.
Clearly, these mini faction cards are best suited to the Runner's they belong to, but there are a handful of new Runner cards that are great additions to other factions. Unfortunately, Neutralize All Threats is one of those situations where the flavor and the mechanics of a card clash.