Apex For A New Age

SubTric 432

I've loved Apex since it was first released and gone though lots of revisions of how to play it. Pretty much every version relied quite heavily on cards which have rotated now, so I've been searching for a way to make him efficient with the new smaller card pool.

This is pretty 'text book' Apex in my opinion, but using a fairly solid breaker set - Endless Hunger (obviously), but run alongside the Deva suite - Aghora, Sadyojata and Vamadeva, which are pretty much ideal as you only need 1 in play at a time and switch through them as encounters occur, this is ideal to slot in along side Heartbeat's extra MU and means that if (when) you Apocalypse you only lose 1 breaker, not 3! Before this revision I was using Dhegdheer to host Endless Hunter and have more MU to play with, but this feels more elegant. It does mean that Reaver is less useful/harder to slot, but I've not struggled too much - considering Reaver the early game and post-Apoc must, being replaced by a Deva breaker when it's needed.

I'm also running 2 copies of Levy AR Lab Access rather than the typical 1 for an Apex deck. I've found that using one fairly early after using a number of your Econ cards is hugely effective and so having one in hand at the right time is worth paying for.

Most other stuff here is textbook for Apex, but this feels pretty solid for a post-rotation Apex.

7 comments
9 Oct 2017 PaulLlama

IP Block makes this deck sad :(

9 Oct 2017 PaulLlama

Oh I guess that's what Hunting Grounds is for, and then you just have to win the trace. Nevermind me...

9 Oct 2017 SubTric

Every deck needs a weakness (or 3 ;)). Yeah, IP Block is a stumbler here. Hunting Grounds helps, and is typically saved for such an occurance, but yeah... the trace still needs to be won.

I've played maybe a dozen games with this exact card set now and have only hit an IP Block once, which stuffed me until I Apocalypsed. I've been lucky :)

11 Oct 2017 seo

@SubTric what's the plan when you deal with a breaker less than 5 rez cost and with many subroutines and not more than 2 subtypes ?? Sorry if this question sounds stupid but i am new to the game and i do not know all the cards yet.

11 Oct 2017 SubTric

@seo In the situation you describe I would have to bounce and suffer the consequences... this will happen from time to time, but if you go through most common ice, you'll find that you can nail the majority. The ones that are sticking points for the this deck at present are low rez cost ice with 2 subroutines - Something like Shadow or Rototurret - These both have 2 subtypes, cost less than 5 to rez and have 2 subroutines (and neither are barriers).

When I started playing this deck I found that I rarely came up against stuff that didn't fit the criteria, but the more I have played it, the more I've found that I was very lucky during early tests. The deck does need to be tweaked to suit situations a little better - I am currently messing with using 2 of each MKUltra and Black Orchestra and a single Paperclip instead of the current breakers here. The ability to trash and install them as I go helps with the lack of memory.

11 Oct 2017 PaulLlama

You could maybe also find room for Xanadu to get around things like Rototurret. But that might be a bit janky.

11 Oct 2017 SubTric

@EnigmaticCombat Possibly a tad Janky, but maybe interesting. I'll have a hunt though and see how many rez cost 4 ice I've actually likely to see that fit that criteria. In all honesty, it's probably more sensible to evolve the breakers here... but I do like that 'hanky' suggestion :)