Steamer Lane

trogdor 42

I have been trying to "unlock" this ID since it came out. I'm not going to say that I've done it for sure, but I think I'm finally on to something here. So much more consistent than my other builds.

There are only 3 cards that this ID actually has any effect on, but they are crucial - Jackson Howard, Caprice Nisei, and SanSan City Grid. That's it. I think my problem before was going "all in" on the ID ability. With this build, I have consistent economy and nearly untrashable SanSan City Grid and Caprice Nisei.

Comments are more than welcome. I'm sure it can use some slight tweaking!

2 comments
20 Jan 2015 pinksky

I think Shock! and all cards that hurt from Archives are the most important cards for this ID. There is no reason for runner not to go in Archives every two-three turns and you even can't defend it with powerful ices. Also Trick of Light + ice Wall + Commercialization isn't cool for this deck — it's for Tennin)

20 Jan 2015 trogdor

Believe me. The threat of Shock! (because people expect that from this ID) has been enough in the last ~8 games. It could definitely go in. And Trick of Light + Ice Wall + Commercialization has been pretty awesome in this deck. Especially with SanSan City Grid. Seriously give it a try. No, you don't get the free tokens like you would from Tennin, but you have plenty.

People are starting to figure out that this ID auto-includes Cerebral Overwriter, Ronin, and Shock!. And they're learning how to play against it. I think this alternate take akin to a Fast Advance is equally viable, if not more so.

But, I was wrong once before :-)