Encore

Encore 0[credit]

Event
Influence: 4

Play only if you made a successful run on R&D, HQ, and Archives this turn.

Take an additional turn after this one. Remove Encore from the game instead of trashing it.

Illustrated by Aurore Folny
Decklists with this card

Quorum (qu)

#107 • English
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Printings
Quorum
Rulings
  • Updated 2024-01-19

    UFAQ [Michael Boggs]

    Can the Runner play two Encores on the same turn?

    If the Runner has enough clicks in a single turn to run successfully on R&D, HQ, and Archives then play two Encores, then the Runner takes two additional turns after that one.

Reviews

At first glance, this just seems like a difficult and unreliable way to gain three . After all, it is usually quite costly to successfully run at all three central servers in one turn. It is actually a bit better than that. Still, Encore probably won't find its way into many decks.

Why is it a bit better?

Because it gives you another turn rather than just extra s, this will satisfy a number of beneficial triggers.

-Drip income cards like Underworld Contact and Data Folding will supply fresh s.

-Wyldside and Earthrise Hotel will give you two cards

-Once per turn abilities, like Kate "Mac" McCaffrey: Digital Tinker and Hayley Kaplan: Universal Scholar are again available

-Also available are s. Ele "Smoke" Scovak: Cynosure of the Net, Lockpick and the like.

-Cards like Patron and Security Testing can be used again.

-Even cards like Beth Kilrain-Chang and Rachel Beckman activate again potentially earning you more s from Encore.

Ways to make it easier.

-Omar Keung: Conspiracy Theorist has an easier time, but there's probably no way he will include this card because of the four influence cost.

-Sneakdoor Beta will serve much the same purpose, making your HQ run potentially easier.

-And of course, old faithful, DDoS.

Nasty Corporate tactics that can ruin your Encore

-Caprice Nisei, Marcus Batty, Crisium Grid, and Nisei MK II are among the ways Corporate can stop you.

How does Encore stack up to other three-run events?

-Three (maybe more) extra s is great. You can make a lot happen with it. But...

-Notoriety guarantees an extra point.

-Quest Completed can easily get you more than one point.

-Apocalypse is Apocalypse.

-Upcoming Exploit is potentially game changing too.

In conclusion

I think this card will be fun to play around with. And against certain decks you may find it easy to pull off. But against many, it'll be difficult. And four influence is quite restrictive, so probably only Shapers will attempt it.

Also, don't use drugs if you are attempting an Encore. You'll end up paying your dealer for nothing.

(Quorum era)
I'm not sure how Ash would "ruin" Encore, it doesn't stop the run from being successful? —
Indeed, you are right. Correction incoming. —
One thing that this might do: protect you from Midseasons/HHN/Punitive/Power Shutdown/etc. A lot of corp cards say "play only if the runner made a run last turn" - but, if you manage to steal an agenda out of a central server, and then play Encore (then money/draw up), it wasn't really your 'last' turn in which you stole that agenda / made that run. —
Don't runners have 4 clicks in a turn? Why are you talking about gaining three clicks? o.O —
Oh, now I get it. You pay a click to get four clicks I get it. But in this case why don't you count drawing the card for a click? gaining two clicks in total? o.O —
The best way to use encore is probably to do Apocalypse and Encore on the same turn, giving yourself a full turn to kick the corp while they're down. Comet, Out of the Ashes, and maybe Hyperdriver are decent in-faction ways to pull it off. If you're importing, Doppelganger, Early Bird, and Amped Up are possibilities. —