Earthrise Hotel

♦ Earthrise Hotel 4[credit]

Resource: Location - Ritzy
Influence: 0

When you install this resource, load 3 power counters onto it. When it is empty, trash it.

When your turn begins, remove 1 hosted power counter and draw 2 cards.

Illustrated by Simon Boxer
Decklists with this card

The Source (ts)

#120 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings

No rulings yet for this card.

Reviews

So after a few games with Earthrise Hotel in place of Wyldside in my Noise deck, I can say that the main problem with this card isn't the initial cost, it is that it leaves you after three turns. If you play Noise like I do (and it may be fair to argue you shouldn't), you have now gotten used to letting Wyldside burn away for the majority of the game. Without being able to tutor for anything besides viruses, Noise depends on massive card draw, especially if you run standard breaker suites. (And let's be honest if you're only running Crypsis/Darwin while relying on Hades Shard you are a terrible person.) Even when I had Earthrise in my starting hand, I still felt "under-drawn" by mid game. Resorting back to one click/one draw after the hotel kicked me out really ruined my game's pace.

I personally feel that Wyldside + Daily Casts is a much better team than Earthrise Hotel + Armitage Codebusting. The number of clicks spent in each combo tend to average out, but with the former I get through my deck more efficiently.

I could see using Earthrise more in a Noise (or any other Runner) deck that doesn't use Aesop's Pawnshop. With Aesop's in play you always have an out if you get sick of wasting credits to WS. But if you would like to ditch Aesop's for a more traditional economy for some reason, Earthrise Hotel has the benefit of not having to marry it for the entire game.

For me though, Wyldside still suits my needs better.

(The Source era)
148

Earthrise Hotel is seen as a straight swap for Wyldside is a lot of Anarch decks, and with good reason - it doesn't cost you a click a turn.

However, there is a problem with Earthrise Hotel that there isn't with Wyldside - the fact that it only lasts 3 turns. This means that unless you draw into another Earthrise in those 6 cards, you are going to be back where you started afterwards, digging for another.

Additionally, if you draw your second, or even your third Earthrise whilst the first is out, you will have to keep them in your hand, and not simply discard them like with extra Wyldsides, clogging up your hand.

You have to realise that this card is not Wyldside. It is to Wyldside as Daily Casts is to Hard at Work, it replicates the effect for a few turns before trashing itself.

If you normally leave a Wyldside going for most of the game, and run on a limited budget, this might not be the card for you.

However, in Shaper, and most definitely in Criminal, this card will shine, not because it is a Wyldside without the influence cost, but because it synergises with their playstyle.

(All That Remains era)
34

Earthrise Hotel gives 6 cards for 1 card + 1 click + 4 credits. So, it simply converts 4 credits to 4 cards.

I think it's pretty bad unless you also play The Supplier. With it, you get 4 cards for 2 credits. The Supplier is always a good card. Not only you get a discount for every resource and hardware but you may also store unplayable cards until you get the money to install them.

Also, Earthrise Hotel is in competition with John Masanori. John is likely to give more cards for an investment of 2 credits (0 with The Supplier) and is tutorable with Hostage, so you do not need to play 3 copies of him.

(The Source era)
523
@Pyjam: Quality Time is also card-neutral, just like Earthside Hotel. But unlike Quality Time, Earthside Hotel doesn't overfill your hand to the point of discard and, more importantly, it's 0 influence. —

Earthrise Hotel is a worthy substitute for Wyldside these days. With click compression Corp decks running rampant (such as Replicating Perfection builds), one extra click available to the runner can be huge. For 4 credits, you get to play a Daily Casts for drawing, essentially. The 4 credit cost to play might seem a little steep, but it opens up an extra click that would be taken by Wyldside for 3 turns.

Earthrise Hotel was built for decks that want to run as often as possible each turn. If you dont mind losing a click every turn and can readily get rid of it (ala Aesop's or other means), Wyldside is probably a better choice. If you dont mind spending a little bit more for a temporary effect that lets you spend the full 4 clicks each turn, Earthrise Hotel is probably the way to go.

(The Source era)

Earthrise Hotel is the new Sure Gamble, that is to say, it will be featured in Runner decks of all types for the foreseeable future. This is Daily Casts for card draw. Valuing 1 card at 1 click at 1 credit, this card gets you 6c for a 5c investment. A better way to look at it, though, is click decompression. This card gives you 6 clicks for a 1 click investment. One could argue that it gives you 6 clicks for a 5 click investment, but in practice, I think Earthrise Hotel becomes something more like three All-nighters in a row, without the rough morning-after. I think this card becomes even more effective in tandem with clickless economy, like Daily Casts or Underworld Contact.

(All That Remains era)
174
If you are playing [Earthrise Hotel](https://netrunnerdb.com/en/card/06120) and [Daily Casts](https://netrunnerdb.com/en/card/03053) you might want to think about using [Career Fair](https://netrunnerdb.com/en/card/08023). It helps you get cards drawn with this out of your hand without using so many actions which doubles down on the click-un-compression theme for cheap influence. —

Here is a newer review, building on the the precedent (but dated) last review.

Earthrise Hotel is probably the easiest drawing engine to use. At 6 cards drawn for a single install, it is pretty efficient. The really best part about it is the fact it is neutral and can be used by any runner (excepted Apex).

Comparing the drawing of Earthrise to 1 cred save is a bit misleading (but still a valid comparison). Earthrise will allow you to draw into your econ pieces without using click, making your econ card that much more valuable.

Earthrise Hotel synergize well with cards like Paladin Poemu and Career Fair. Those allow you to install it for cheaper. It work nicely with Street Peddler, let you mill your own deck even faster to get your combo pieces.

Here are the competitors to Earthrise Hotel. For comparison, let remind ourselves that Earthrise Hotel give 6 cards for 4 credits, over 3 turns.

Professionnal Contacts. Gaining a credit for drawing is incredible, letting you setup your econ as you draw through your deck. The 5 credit for install hurt a lot. Also, it is not clickless.

Blockade runner. Let you choose the best two of three card drawn. Really, no, just no. Best avoided in favor of Class Act.

The Class Act. 4 cards drawn for 4 credits. After, let you choose the best of two card drawn, once per turn. Best of all, the card are drawn out of turn, giving you some protection against card like Punitive Counterstrike. This card synergize wonderfully with Earthrise Hotel, because it allow you to choose the 2 best of 3 cards each turn.

Drug Dealer. Draw 1 card out of turn for 1 credit in turn (or 0 credit, if you do not have creds). Simply amazing, because it never stop. But the drain on you econ is real. This will basically negate a Rezeki or Data Folding to mitigate.

Sports Hopper. 3 cards drawn instantly (for 3 creds). While not used, give +1 link. If you install it with Az or with The Artist, it give the same value as Earthrise Hotel.

Zer0. Lose a card in hand to gain a cred and two cards once a turn. Work well with Anarch because of heap breaker. Losing a card is still a bummer.

There are event that can also be compared.

Diesel. Draw 3 card for 0 creds. Combine well with Earthrise to get click compression through drawing.

I've Had Worse. Draw 3 card for 1 creds. Provide some protection against damage. Combine well with Earthrise to get click compression through drawing.

Blueberry Diesel. Draw 2 card for 0 creds, but choose the best of two for the first card. Combine OK with Earthrise to get click compression through drawing.

Fisk Investment seminar. Draw 3 card for 0 creds, force the corp to draw 3 also. Combine well with Earthrise to get click compression through drawing. Dangerous because it give tempo to the corp.

At 4 credits to install, it is a significant hit on the runner. In a deck with lots of economy cards, it is well worth it. Using cards that allow you to install it cheaply is also a good idea. But drawing 2 cards clicklessly will give the runner load of options and allow the runner to make more runs and to put more pressure on the corp. Well worth the slot in a runner deck.

(Uprising era)
3836

I think this card's pretty good. Comparing it to Quality Time, it gets you 6 cards for 4 credits, while Quality Time gets you 5 cards for 3 credits. However, Quality Time has the advantage and disadvantage of happening all at once. It gets you the cards quicker, but will likely make you overdraw. Also, Quality Time's 1 influence while Earthrise is none. Therefore, I expect Earthrise Hotel will go into slower decks that don't want to spend the influence. I don't think it's going to have a huge impact on the meta, but I do expect this'll be seen in many decks.

Side Note: This'll probably replace Wyldside in lots of Anarch decks.

(All That Remains era)