Sportsmetal: Go Big or Go Home

Sportsmetal: Go Big or Go Home

Identity: Subsidiary
Deck size: 45 • Influence: 15

Whenever an agenda is scored or stolen, gain 2[credit] or draw 2 cards.

Want It More.
Illustrated by Viniciusde S Menezes
Decklists with this card

Reign and Reverie (rar)

#26 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2022-07-08

    ANCUR UFAQ 24 [Michael Boggs]

    What happens if the Runner steals an agenda in the middle of accessing cards from R&D and the Corp uses Sportsmetal to draw cards?

    The Runner continues accessing from the topmost card of R&D that the Runner has not already accessed. If Sportsmetal drew past the point the Runner already accessed, the new top of R&D is the next card accessed. If Sportsmetal drew 2 cards the Runner has already accessed and there are other cards the Runner has already accessed, the Runner simply continues accessing from the point in R&D at which they are already accessing.

    Audited by NISEI Rules (2022.07).

Reviews

Sometimes a veteran Netrunner player can get a little jaded. Playing IG, Gagarin and CtM games are certainly fun and challenging. But sometimes you want the purer experience. Or you just want a good ID to introduce someone to Netrunner with a casual game.

Sportsmetal is here for you! The increased chance of a steal makes the game enjoyable for the runner while simultaniously softening the blow for the corp with a nice little boost. Games are usually not that long, making for a good tournament choice as well. This ID can go incredibly fast without feeling unstoppable (why i prefer it to Titan Transnational).

Looking back this ID also highlights what a well designed jewel the Reign & Reverie pack was as well. I keep coming back to this card and i never had a bad game with it. Bad draw, sure. But thats just in the game.

(Magnum Opus Reprint era)

[FFG Kitchen Table Meta Perspective] Probably my favorite purple identity so far. Aside from the "thousand one-point storm" (a strategy strongly suggested by some companions in the box), I simply love the Tempo Symphony you can generate with this ID, and two amazing upgrades. Just imagine the dream situation: score a good agenda (itself rich in tempo ofc), Sports trigger for 2 cards, with a little luck one of them will be an ice (maybe the beast or a humble synergizer) that you will install with Jinja (in God knows what position), and finally Arelle can place the following agenda on the train (or perhaps anything else if you suspect that the runner can answer your remote next turn)... Congratulations, you've generated a crazy amount of value (clicks & credits) with a trivial but meaningful (it brings you closer to your goal after all) action. That's just peak Fair Netrunner to me. Go Fast or Go Home!

(The Automata Initiative era)