Fire Sale Wu 2.0 : A Flaming Star

Xandorius 1625

Fire

Here is the result of the refinements made to my Flame-out Kabonesa Wu: Netspace Thrillseeker deck that made deck of the week awhile back: here

The deck has a strong backbone/archetype and a lot of little interactions that you can use to your advantage. This version is the result of 50+ games evaluating different parts of the deck and I think it's landed at a good place with a smooth gameplan. Any last tweaks would probably be up to personal preference between different pilots.

HOW DO WE WIN WITH FIRE?

The flame-out archetype on Wu has a few different versions, but they all center around using the money Flame-out provides by cycling your breakers off it with support from Cybertrooper Talut. There's an Apocalypse Version that went to World's 2020 and a few other versions floating around. The main difference being their primary wincon. This deck leverages the efficiency and ease in which you can use Stargate.

GETTING THE FIRE GOING: EARLY TURNS

Unlike some other writeups, this deck does not rely on getting Flame-out and Talut out ASAP. Instead, we want an opening hand with either Sure Gamble or Stimhack. This allows us to use Wu's ID ability to summon out two Self-modifying Code which we then use to install two Rezeki. A turn one double Rezeki creates a smooth 2c per turn for the rest of the match. The odds of having at least 1 Gamble/Stimhack in your opening hand are almost 50% so getting Rezeki down in your first turn or two is very consistent. There is no third Rezeki in the deck because we don't have the space for it and we aren't relying on drawing them.

The other consideration early game is if you're up against an asset spam and/or combo deck that puts no ICE on R&D. If that's the case, use Wu to summon an SMC and throw down Stargate early. You can potentially Stargate turn one or two, then just smash the gate into R&D until they ICE it up.

The final decisions in early turns is around setting up your rig and trying to find your Supercorridor - It's not a critical piece, but it allows you to have Stargate, Rezeki, and breakers, so don't install both Rezeki and Stargate if you you need to have breakers out early. Against rushy gear-check ICE, face-check it and Wu the solution.

STOKING THE FLAMES: MIDGAME SUPPORT

In the midgame your support comes in the form of Flame-out, Cybertrooper Talut, Beth Kilrain-Chang, Aesop's Pawnshop, and Kati Jones. All of these cards boil down to doing one thing: making you .

Kati and Beth are 1x because they aren't core to the plan. If you see them early, great, if you don't, no worries. Aesop is important as Harbinger is good money, and you can sell breakers in order to re-install them on the Flame-out or take advantage of the Cybertrooper Talut boost, or both.

RAGING INFERNO: CLOSING THE LATE GAME

One of the bigger challenges I had in earlier versions of this deck is late game states and running out of gas. With Rezeki, Kati Jones, Stargate, and The Turning Wheel your lategame inevitability is actually pretty strong now.

A decent synergy is that the Stargate run will put a token on The Turning Wheel along with letting you see those 3 top cards. This means that you can trash one card and know whether it's worth spending tokens on a second run.

With Kati/Rezeki money and a Stimhack you can likely position yourself to lock out a remote too.

FIRE SPINNING: NEAT TRICKS AND INTERACTIONS

From piloting the deck across 50+ games, here's some neat interactions I've found:

  1. You can Spec Work programs that you've used Flame-out money on since they're getting trashed at the end of turn anyway.

  2. You can use Kabonesa Wu: Netspace Thrillseeker to install your breakers then either Spec Work or Rejig them so they aren't removed from the game. You can also Wu them on to Flame-out and if need be spend to boost them outside of a run, so they get trashed. Finally using Wu to install Chameleon is a single credit and will return to your hand instead of being removed from the game. Remember that installing a program gives you the ability to trash a currently installed one. So in a single turn you can Wu x3 your three breakers, trashing 2 along the way, then Rejig/Spec Work/Chameleon last click.

  3. You can Rejig the Flame-out when it's empty but has a breaker on it. Refreshing its money and trashing the breaker that was going to get trashed anyway.

  4. You can Wu-install a Harbinger and Spec Work it, which puts it facedown and ready for Aesop.

  5. Aesop trashing a program at the beginning of your turn triggers the Simulchip requirement so you can summon the program right back.

  6. Supercorridor and Chameleon allow you to end your turn with 7 cards in hand, letting you survive a BOOM!

FINAL THOUGHTS: FLAMING MATH

With 3x Diesel and 3x Spec Work I've found that this deck draws itself out fully by around turn 15. Consider that using Wu's ability not only gets you what you need, but also pulls it from your deck. If you install the two Rezeki's off SMC turn one, then you've pulled 4 cards out of your deck already.

When piloting the deck a big decision comes from when to trash/re-install programs and when to use Flame-out. For example: Cybertrooper Talut boosts by 2 which is worth 3 on MKUltra which costs 2 to install. Thinking ahead, if you sell MKUltra to Aesop at the beginning of your turn you gain 3 which you then spend 2 of to re-install during a run, but then get 3 worth of boosting from Talut. This puts you ahead 2 in a roundabout way.

Remember that you can host a program on Flame-out but don't have to use the money right away. Use it for the bigger runs where the cost to use the breaker is higher than the cost to install it (ie, when you need to spend 6 on MKUltra).

Thanks for taking a look at the deck and I'd encourage you to take it for a spin! I think it's improved a fair bit over the Deck of the Week version last month. Wu is a favourite ID of mine so seeing every card have interlocking synergy with other cards in the deck or her ID ability is really cool!

11 comments
30 Nov 2020 Baa Ram Wu

Loving this - an really appreciating your dedication to Flame out Wu - an Architype that I am a huge fan of myself!!!
This list is looking really solid now and is my favorite of your lists to date!

30 Nov 2020 Diogene

Very interesting Wu deck. It look even faster than other iteration, and that is saying a lot for the fastest Shaper ID. I especially like the include of Stargate. Thank you for sharing it, I will use this deck and tell you about my experience with it.

Cheers!

30 Nov 2020 Saan

I've played a lot of this type of deck, and this is one of the only decks where it's actually reasonable to play Paule's Café. It's great to host Chameleon on, to install on the fly for when you actually need it. Flame Outs also end up only costing 1 to install, making them that much more efficient. My deck was out of Hayley, so it was also good to jump in programs and hardware from your hand (occasionally on the opponent's turn!), which was cool, but I've played it out of Wu as well. I haven't found Spec Work to do much other than reduce good Aesop's targets, though, especially when you're not playing good econ cards like Daily Casts.

30 Nov 2020 Xandorius

@Baa Ram WuThanks for taking a look at the deck! I think Wu has potential and hopefully we see some more shaper support soon.

@DiogeneLooking forward to seeing your thoughts after you've tried it out a bunch - always enjoy hearing your discussion and ideas.

@Saan Thanks for taking a look! Paule's Café is worth considering, especially since you can host extra Flame-outs on him so they don't clutter your hand. My thinking is that you'd want to run more than 1x though since you'd benefit most from seeing him early, right? In that case I'm not sure what to cut/swap. I also don't know if he saves enough money to out compete other econ choices.

Spec Work pulls decent weight with Wu. Even a simply using Wu to get MKUltra then Spec'ing it is 2 clicks for 2 credits, 2 cards, and having your breaker in the bin ready to go. Thats good tempo in my books, and isn't even the best use of the card.

Daily Casts has been in the deck and out of it multiple times during testing and you can easily toss Beth and Kati for two Casts and call it good. It's 5 for a click so the evaluation was whether or not that shorter term consistency out played having Kati/Beth. In practice I found the turn one double Rezeki gave you enough short term econ that playing the longer term combo of Beth/Kati was worthwhile. Ultimately it's a matter of personal preference I think.

1 Dec 2020 Nxxdles

Ive played a lot of Aesops/Flame Out Wu in the past and Tech writers were always a nice include considering the amount of hardware and reinstalling of programs you are doing. If you are unfortunate enough to draw them later, it's at least a 0 cost card for 3 credits next turn when pawned.

Other cards to consider, Paulies (for the same reasons as stated above) and Hostage to fetch Aesop or other connections quicker.

1 Dec 2020 Xandorius

@Nxxdles Thanks for your thoughts! I did try out Technical Writer in an earlier build. It's worth considering and could take the flex spots that Beth and Kati fill.

Hostage is useful but I don't know what influence is worth cutting to include it - all the influence seems to be accounted for now.

I'd like to see Paule's Café in action with this archetype. I don't see the money saved out performing other econ options.

7 Dec 2020 Xandorius

I found another interaction that's great today.

Was on zero credits and got hit with a Hard-Hitting News. My turn I used Wu's ability to bring out Misdirection, and realized that you can host it on the Flame-out. Not only does this let you use Flame money to clear the tags, but it'll trash the Misdirection so it isn't removed from the game.

I think this just might be my favorite deck now!

10 Dec 2020 Xandorius

Continuing with this deck I've been running -1 Rejig, -1 Aesop, for +2 Daily Casts. I think that feels pretty good. You don't need rejig early and the Casts help shore up on 'real' money. Not sure which is better, but I think the Casts help smooth the draw variance a bit more.

24 Feb 2021 grombatmole

I've been out of the game for a while, but the last thing I was running was a flame-out chameleon wu with the shaper breakers (euler, gauss). Logging back in to nrdb and finding this gem with the anarch bin breakers makes me very happy.

11 Mar 2021 Xandorius

@gadwag Thank you for checking out the deck! I have been really enjoying this archetype and it got me back into publishing decks. I'll be curious to see what shaper brings once System Gateway is out at the end of March!

17 Mar 2021 Baa Ram Wu

So many cool new toys for this archytype in the last few days of scoops DZMZ Optimizer and MayFly both spring to mind, could even see VRcation working well here as overdrawing is sometimes gonna be beneficial here!