Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Future Proof |
Creation and Control |
Opening Moves |
True Colors |
Double Time |
Honor and Profit |
The Spaces Between |
Up and Over |
The Valley |
Breaker Bay |
Chrome City |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Ezekiel 25:17 Mk 2 | 2 | 0 | 0 |
Include in your page (help) |
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"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."
12 comments |
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29 May 2015
Shockeh
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29 May 2015
FarCryFromHuman
Best part of this deck: forcing your opponents to look into the face of Jackson Howard. |
29 May 2015
Shockeh
Best part of the deck is that if you can get them to a hand size of 1 at the end of their turn, Chairman Hiro can turn up to the Runner's home to personally execute them, something I find incredibly funny. |
29 May 2015
FarCryFromHuman
Fair enough. As for money, maybe Shell Corporation or Melange Mining Corp. would work for you? Pretty great for baiting non-scoring runs at the very least. |
29 May 2015
Shiiuga
Some advice from playing a functionally identical deck: Ryon Knight is good. A lot of people don't expect him, and he makes remotes almost impossible to run for Magnum Opus shapers because they'll get stuck with a brain damage. You need way, way more econ. You will be poor as a lot of your upgrades are expensive to rez and to make stick. Green Level Clearance is good for agenda draw. Peak Efficiency did me well, too. Beanstalk Royalties is a good splash. My original build had Gyri Labyrinth and Chairman Hiro but unfortunately neither really seem to pay off. Hiro is too expensive in terms of influence and is very risky without a Self-destruct or two in there to prevent the steal. Basically with that, needing to draw him, putting him in Archives then needing an Architect to fire to install him on the runner's turn it's too many moving parts. Gyri simply never fires when it matters. By the time you can threaten the runner with it they will already to be able to break it for 0-1 credit. I fired it a couple of times early game but it didn't slow the runner down at all. I think Quicksand is quite synergistic with this deck because it becomes harder to break as the game goes along without being NEXT and therefore more vulnerable to Parasite shenanigans. I think in terms of direct damage I would suggest Punitive Counterstrikes over Neural EMP. I've tried Neurals and getting enough in your hand to make it stick isn't practical with the hand size. It's very easy to get the runner down to two hand size early on with an early Fenris rez and faking out a Self-Destruct Chips as an upgrade. Once that's happened any 5/3 they steal is an instakill with punitive as long as you can stick the trace on them. Just some observations from my testing of a similar deck! |
29 May 2015
Shockeh
I'm not convinced about the 'active' damage component - My core target is to score, using the lowered hand size to prevent the Runner getting their operation working properly. I feel like that might be a slightly different deck, where your primary objective is Flatline. |
29 May 2015
Shiiuga
I have to say I'm not a big fan of flatline decks (I like to be outwitted than outcarded) but Cybernetics has turned me in to a monster. I can see a Gyri being a great final layer ICE in a 3-stack server. If they're on 2 brain damage they literally can't pass the ICE (short of Parasiting it) because breaking it will kill them and letting it run will kill them too. |
29 May 2015
DarkTsunder
Nice work with the write up. The only thing I have to add, that has not been said already, is that you should probably replace Project Wotan. You should consider the other Fragments, as they actually do something for you, from building servers for cheap, to adding tools back into your deck. Wotan doesn't do anything for you really, as you are very light on bioroids. |
29 May 2015
Shockeh
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30 May 2015
xarlstaunzund
All in all, absolutely loving Cybernetics Division. Might have to try a fast advance build, just to take everyone off guard. |
30 May 2015
FarCryFromHuman
Drive By is going to be something to look out for. Do you think you can play around it effectively? |
So, I'm attracted to Valley Grid, combined with the 'sharpness' Cybernetics Division permits you to have with it's 40 card limit.
The target is actually to have one 3 deep remote to score in, Centrals get an ICE each, and any other remotes are left open for taxation purposes. The option to blow someone up with negative hand size remains viable all game, and I'm still debating whether to make some cuts to fit in a bit of direct Net Damage (Neural EMP etc.) and/or Self-destruct or Ryon Knight.
First test will be keeping to the 40 cards for speed, I'll report back on how it performs.