Tecki tourn v4

Treqs 16

For personal sharing

5 comments
4 Aug 2015 FarCryFromHuman

I know you said this is for personal sharing, but I want to comment anyway.

I am getting beautiful test draws off this deck. It seems to run very fast and clean for a deck that only scores 5/3s. When Data and Destiny hits, Global Food Initiative is poised to bring Harmony Medtech into the limelight, and I will likely sleeve this up with only minor changes. The changes I would make:

-1 Mushin No Shin for +1 Beanstalk Royalties. Mushin makes you create a new server so in a deck that wants to keep a single scoring server it's only really good for your first score. If you were running advanceable traps or Ronin it would make a little more sense to run 2. Beanstalk will get you running after an Account Siphon, or just give you those few extra credits you need to rez a critical piece of ICE or score an agenda. I'd honestly like two or three of these but your other influence expenditure is not worth touching.

-1 Chum for +1 non-positional sentry. This can really be anything that hurts to face check, but a destroyer would be ideal. Chum doesn't help you protect your centrals early on and with a 44 card deck I find that pretty critical (even with your low agenda density). I hate to advocate bad pub (especially with The Future Perfect and Medical Research Fundraiser in the deck) but Grim seems great in this slot.

I question the Fast Tracks purely because you only have 44 cards and can just draw into your agendas naturally, but you don't have draw or draw quality improvement so I can appreciate the control they offer. They also let you sneak out from under R&D lock so I'd say keep them.

Your trap set could be slightly adjusted to slot in some Project Junebugs or Shattered Remains. Advanceable traps are great for keeping pressure on the runner and forcing them to encounter your ICE, thus creating actual scoring windows. Once they realize you are running 5/3s Snares and Shi.Kyūs will be much harder to land from remotes.

I think that's all I have. Great deck, will play.

4 Aug 2015 FarCryFromHuman

I know you said this is for personal sharing, but I want to comment anyway.

I am getting beautiful test draws off this deck. It seems to run very fast and clean for a deck that only scores 5/3s. When Data and Destiny hits, Global Food Initiative is poised to bring Harmony Medtech into the limelight, and I will likely sleeve this up with only minor changes. The changes I would make:

-1 Mushin No Shin for +1 Beanstalk Royalties. Mushin makes you create a new server so in a deck that wants to keep a single scoring server it's only really good for your first score. If you were running advanceable traps or Ronin it would make a little more sense to run 2. Beanstalk will get you running after an Account Siphon, or just give you those few extra credits you need to rez a critical piece of ICE or score an agenda. I'd honestly like two or three of these but your other influence expenditure is not worth touching.

-1 Chum for +1 non-positional sentry. This can really be anything that hurts to face check, but a destroyer would be ideal. Chum doesn't help you protect your centrals early on and with a 44 card deck I find that pretty critical (even with your low agenda density). I hate to advocate bad pub (especially with The Future Perfect and Medical Research Fundraiser in the deck) but Grim seems great in this slot.

I question the Fast Tracks purely because you only have 44 cards and can just draw into your agendas naturally, but you don't have draw or draw quality improvement so I can appreciate the control they offer. They also let you sneak out from under R&D lock so I'd say keep them.

Your trap set could be slightly adjusted to slot in some Project Junebugs or Shattered Remains. Advanceable traps are great for keeping pressure on the runner and forcing them to encounter your ICE, thus creating actual scoring windows. Once they realize you are running 5/3s Snares and Shi.Kyūs will be much harder to land from remotes.

I think that's all I have. Great deck, will play.

4 Aug 2015 FarCryFromHuman

Sorry for the double post, internet hiccuped.

4 Aug 2015 Treqs

@FarCryFromHuman Hey thanks man! I'll be going to my first tournament soon, and I'm working from a very limited card pool, so it's nice to hear that the deck isn't completely terrible. I like your suggestions a lot! I'll definitely take out a chum for the grim, or whatever else you suggest. I'm not super familiar with all the cards outside of the factions I play (Jinteki and Criminal), so I appreciate the advice. For the traps, what would you cut? I would love to have either a junebug of a SR - I guess one of each? I feel like the Shi Kyu is critical to the deck, so I'm hesitant to cut it, but I can totally understand why that might be better.

I'll definitely make the mushin/beanstalks change, too. That seems very reasonable.

Thanks again

4 Aug 2015 FarCryFromHuman

Shi.Kyū is absolutely critical (at least until Global Food Initiative is out). I don't think it's 3x critical though. You really only need to land one after the runner has scored once, and then only one (landing two does nothing for you, and landing three is prohibitively expensive).

Project Junebug is usually a bigger tempo hit than Shattered Remains, so I'd lean that way. SR is great against some builds, but rarely swings the game for you. Sadly there's just not a ton of other options without spending influence.

Plan B doesn't work in this deck due to the weird timing of it (after an IAA it's useless, and after AAA next turn without the score, that thing is never getting run). Even worse, if it gets exposed, the runner knows you have an agenda in hand, and that's liable to become a Legwork for the game situation.

Allele Repression is basically Jackson Howard for Jinteki, and is the only other card I'd suggest in place of Project Junebug. It's also really nice to be able to pull your Snares and econ back into hand, and throw extra Shi.Kyūs/Fast Tracks/whatever into Archives. The decision I see here is whether you want the tempo hit to the runner (and the odd lucky kill) or the board control. I'd recommend testing both.