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See original Derived From for original notes, but note this is a major overhaul.
Major changes here include:
The basic idea of running this deck has now shifted from maintaining a board presence, then executing a kill, usually by an ambush force-checked by double Ronin pressure or scoring points, to moving as quickly as possible to setting up a kill.
This becomes easy when you consider the amount of possibilities you now have. If the runner ends their turn on 4 cards - Cerebral Cast into Scorch into Scorch or Neural. Don't even need a Hiro! Runners will also rarely take the option to NOT prevent the connection trash with Snatch and Grab...unless they already know you have the kill in hand. So always make sure you make the hard choices hard for them. Lose Kati with all that money on it...or maybe get dead.
Also note that this deck now works best as a surprise. The amount of traps you have in deck is now mega limited - and no really punishing ones. So what I've done in my own meta is conditioned them towards one deck (the original version) - then pulled this deck out. Results yet to be confirmed. But we'll see. Might get lucky.
Main consideration is whether a couple of PAD Campaigns would be better than Server Diagnostics. Probably, but testing is required. And Server Diagnostics is just so much cash...2 at the start of turn is a big deal.
2 comments |
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21 May 2015
Lorgar
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22 May 2015
Softman25
Hey there!
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Currently working on IG I tried your decklist with the following changes: - 1 Crick (2 are still enough), +1 Eli, -2 Server Diagnostic, - 1 Blacklist, +3 PAD Campaign. I have to say it really worked well! Formerly playing a variant more on eco control, your build allows solid kill changes. Celebrial Cast plus Chairman Hiro and Ronin is ugly!
Often the runner is in fear of running, so you can make a lot of money. I easily found a scoring window with a caprice even behind a single ICE. I just a bit struggling with your joice of upgrades.
Why Cyberdex Virus Suite? I didn't had promblems with viruses. A Medium is dangerous. IMO only the Lampreys and Imps are problematic. But the CVS doesn't really help against Imp. Another upgrade I couldn't use once is the Valley Grid. How worked it out in your test matches?