Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Click Efficiency Az - GLC Modded Tourneys (2nd at one point) | 1 | 1 | 0 |
Inspiration for | |||
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Baristaz - 17th GLC Startup CO | 0 | 0 | 0 |
Include in your page (help) |
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Midnight Sun has been officially out for all of two full days and we’re all full of our takes on the new meta. “Check out my sick Ob skateboard tricks,” or “I’m going to keep hitting myself until your Archives gives up the goods,” or “Boat is unstoppable, we’re all doomed,” yada yada.
Well here I am to chuck another flaming hot opinion onto the pile: The Twinning might be one of the most powerful cards in the entire set, and it’s so easy to exploit the “once per turn” restriction by triggering it on the corp’s turn. That’s a free Maker's Eye or Legwork for you to use each turn.
But why settle for just one cute interaction when you can make an entire deck out of it?
I started exploring this archetype almost 18 months ago, in the format that birthed Startup, and the premise is simple: install cheap hardware as often as possible and then sell that hardware to Aesop's Pawnshop at the start of your next turn. Sometimes that hardware even has text you might actually need in your game! But most of the time it just nets you a profit of 2-3c.
So when Cezve was spoiled during the buildup to Midnight Sun’s release, and it was pointed out that its recurring credits could be used to pay for Masterwork’s) install ability, I knew this plan would be worth revisiting. Every first hardware is now basically free, and the entire cycle of triggers that this deck produces is even more efficient.
A typical turn will looks something like this:
Repeat this loop until you’ve seen almost every card in the corp’s deck and snaffled every agenda in hand, every agenda they were about to draw, and even the agendas they left at home in their binders.
And this concludes my deck list. Please remember, a vote for Bowlsley is a vote for stability and prosperity. Thank you.
6 comments |
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25 Jul 2022
Larrea
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25 Jul 2022
staniach21
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26 Jul 2022
bowlsley
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27 Jul 2022
bowlsley
Update: I'm now trying PPVPs and Laundries over the mostly useless Flips Switches/Charms, seems decent. |
19 Aug 2022
awildturtok
Switched -2 Revolver for +1 Mutual Favor and +1 Bukghalter, -3 Lucky Charms, +1 PPVP, +2 Dirty Laundry, -2 Aesops, +2 Environmental Testing. Aesops didn't feel right in this list, and Envrionmental Testing can give burst really quite fast, for just playing the Id. Flip Switch I'd keep as people are playing very taggy decks, and having a free way out of Ganked! is neat. |
I'm definitely copying this deck, playing it horribly twice, and dropping it forever. Looks really fun!