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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
Having a bunch of fun with Cerebral Imaging previously, I figured it was time to try the scorched variant again with the new NEXT ice before Ashigaru comes out, which probably can be very silly for a FA-only variant (including Will-o'-the-Wisp to remove these damned Morning Stars).
As such, here is a deck with all the current NEXT ICE, NEXT Bronze and NEXT Silver, as well as two Mother Goddess which can really help you early game securing your HQ against siphons and letting you get the CI upper hand for the midgame.
NEXT ice is taxing and end the run, a few classic and efficient bioroids are added for a total of 15 ICE which is comfortable enough to not get murdered. Only two Ichi 1.0 as they are of no use for the first phase of the game.
The plan as usual for this variant is going for a Efficiency Committee + Shipment from SanSan Victory (Score Eff, Score Eff, Score 3 pointer) while being very threatening to the player with the ability to Sea-Scorch-Scorch easily at most times during the game.
If the runner has some plascretes installed, you can still go for plan A or amass so much money, with an Efficiency Committee scored and enough recursion that you can power through 2 or even 3 plascretes.
Only one Subliminal Messaging is in (two in my previous version) to annoy the runner and try and force him to make some costly runs. If not, it's free (and needed) money.
The recursion present, already useful for making money, winning by plan A or plan B (not enough Shipments, Scorched recursion), can help with getting your NEXT ice parasited. As these ice are not to expensive to res, this is sustainable and the runner will have a very hard time.
At this point, I am not sure about a few details (One or Two Subliminal, other non-bioroid ice...), but the Archetype, while not super interactive (NEXT ice placement can be important though) is solid.
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