Ken has 17 influence

thecodetroll 60

Toying with a crim deck that allows me to have 17 influence worth of things. 16 is what I needed, so my last 1 influence is datasucker, but could easily be something else a bit more useful, stim hack, any of the shards, film critic, street pedler? fit that last influence how ever you feel at the time. The rest of the deck though, would love feedback on. Its pretty much run agressive, use your run events when you have an opening. Crash spaces help pay off your siphons, or if you get them late after using the siphons use them as budget plascretes.

The deck could do with being able to slot in some Same Old Things really, what would be best to cut though?

2 comments
27 Aug 2015 LeonardQuirm

Career Fair really isn't giving you much here. The only card you get full use of it with is Earthrise Hotel; for every other card, you might as well just run Easy Mark. especially since you don't have much draw which would demand click-compression for playing cards.

I also think that having both HQ Interface and Legwork is overkill. I understand you want the former to go with Gang Sign and the latter for Ken's ability, but it still feels a bit superfluous. I'd suggest you cut one or the other and free up some space for the Same Old Things that you want.

27 Aug 2015 thecodetroll

not bad ideas all round. I was thinking perhaps dropping all the Career Fairs and the Earthrise, and going 2 same old thing, 2 symetrical visage, and 2 special order ( to help with the lack of mass draw from earth rise).

After testing earth rise seemed kind of a drag when i didnt see it till mid or late game, so maybe replacing it al together with something more focused will help, im not 100% sure.

and yeah HQI + legwork might be overkill, maybe I'll drop the HQI's and see how it fairs