Hydra

Hydra 10[credit]

Ice: Sentry - AP
Strength: 6
Influence: 4

[subroutine] Do 3 net damage if the Runner is tagged; otherwise, give the Runner 1 tag.

[subroutine] Gain 5[credit] if the Runner is tagged; otherwise, give the Runner 1 tag.

[subroutine] End the run if the Runner is tagged; otherwise, give the Runner 1 tag.

Illustrated by Liiga Smilshkalne
Decklists with this card

Reign and Reverie (rar)

#46 • English
Startup Card Pool
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Rulings

No rulings yet for this card.

Reviews

When you think of sentries, especially high-investment ones, you think of monstrous pieces of ICE that could end games alone given the right situation. Each faction has or has had a sentry that is to be feared given the corp has enough credits to rez it: Archer, Janus 1.0, and especially the new Anansi. However, NBN has only had...Flare? Thoth? Both of which are only good if the trace is successful which means they can be 1) paid through or 2) broken with high-link.

Enter Hydra.

While the beast doesn’t end games alone, with the right support, it can be absolutely devastating. If all of Hydra’s subs fire (with the help of cards like Data Raven, Bandwidth, Eavesdrop, or the new Acme Consulting ID) you can guarantee Snare! on a stick. Unlike the ambush though, you’re paying a net of 1 credit more for an ETR sub.

Let’s say the runner does have their killer out though, is that 10 credit investment worth it?

Mongoose will need 7 credits to break 2 subs and 8 to break all subs

Na'Not'K (assuming an average 2/3 ICE remote) will need 9/6 credits respectively

MKUltra will need 9 credits to break 2 subs and 12 to break all subs

• Freshly printed Ika will need 8 credits pre-hosting or 6 credits otherwise

With almost every common killer requiring a minimum of 6 credits, Hydra is excellent as a big, taxing ICE and can really be considered as an alternative in decks that would normally run Tollbooth, Data Ward, etc. It also raises a big middle finger to Hunting Grounds which has generally been the bane of so many amazing NBN ICE like the two just mentioned.

However, every NBN player should ask themselves two questions before including Hydra in their deck:

1) Am I regularly able to afford the 10 credit rez cost? You’ll still need to pay the initial 10 even if you might get refunded.

2) Is a high-cost sentry, whose only punishment against runners being a tag and an unsuccessful run, worth it to my gameplan?

If you answered Yes to both questions, consider a x1 or x2 Hydra in your deck and drink up on those delicious runner tears.

(Reign and Reverie era)
I can't think of a NBN deck that would run this over Tollbooth. Maybe a kill oriented Azmari? —
That being said,I do have a soft spot for huge, threatening ice. And Hydra def fits the bill. —