Ok, I found a fun way to "break" this card. It works well with Bacterial Programming. You just draw all 7 cards and then fire Your Digital Life. Haven't found a good way to transition that into a win condition yet.
Gain 1[credit] for each card in HQ.
Startup Card Pool |
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Standard Card Pool |
Standard Ban List (show history) |
Printings |
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Does Your Digital Life count as a card in HQ while resolving?
No. If the corp decides to play Your Digital Life while there are 5 cards in HQ (one of them being Your Digital Life), the Corp will gain 4 credits.
Ok, I found a fun way to "break" this card. It works well with Bacterial Programming. You just draw all 7 cards and then fire Your Digital Life. Haven't found a good way to transition that into a win condition yet.
Your Digital Life is an “HQ-size matters” earner.
For example, when you you have 6 cards in hand (nb. when YDL was your 7th!), it nets +$4
(like Sure Gamble, from $2
to $6
.
Note that you'll want enough clicks to both (A) draw a lot of cards (such beyond the default maximum) to gain a lot of credits, then (B) play a lot of those cards (before discarding to hand size). In particular, when you have a lot of operations in hand you want to play, or a lot of ice you want to install deeply, it gives you the credits you need to play/install them.
Synergies:
nb. In NBN: Reality Plus taggers (like Virtual Service Agent and Ping) are clickless/post-discard multi-drawers too. Same with (some) installation in Near-Earth Hub.
Compare:
Related:
Your maximum hand size is increased by 1.
effects).
Punitive Counterstrike. They steal a 3-pointer, you use it to dig for your missing pieces. Click 1, gain a bunch of cash. Clicks 2-3, shoot them!
— HolyMackerel