Your Digital Life

Your Digital Life 2[credit]

Operation: Transaction
Influence: 2

Gain 1[credit] for each card in HQ.

Merely a fun little personality test.
Illustrated by Ed Mattinian
Decklists with this card

The Automata Initiative (tai)

#56 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
Reviews

Ok, I found a fun way to "break" this card. It works well with Bacterial Programming. You just draw all 7 cards and then fire Your Digital Life. Haven't found a good way to transition that into a win condition yet.

(The Automata Initiative era)
4

Punitive Counterstrike. They steal a 3-pointer, you use it to dig for your missing pieces. Click 1, gain a bunch of cash. Clicks 2-3, shoot them!

Your Digital Life is an “HQ-size matters” earner.

For example, when you you have 6 cards in hand (nb. when YDL was your 7th!), it nets +$4 (like Sure Gamble, from $2 to $6.

Note that you'll want enough clicks to both (A) draw a lot of cards (such beyond the default maximum) to gain a lot of credits, then (B) play a lot of those cards (before discarding to hand size). In particular, when you have a lot of operations in hand you want to play, or a lot of ice you want to install deeply, it gives you the credits you need to play/install them.

Synergies:

nb. In NBN: Reality Plus taggers (like Virtual Service Agent and Ping) are clickless/post-discard multi-drawers too. Same with (some) installation in Near-Earth Hub.

Compare:

  • Sweeps Week, the “player-complement”.
  • Celebrity Gift, which earns twice as much (extremely powerful), though it maxes out at 5 as well as “spending” the cards facedownedness (but not the cards themselves).
  • Reuse, which “spends” HQ (and doesn't just count HQ).

Related:

  • IQ, another “HQ-size matters” card (though in Haas-Bioroid, the Corp faction with the most Your maximum hand size is increased by 1. effects).
(The Automata Initiative era)