Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Humanity's Shadow |
Creation and Control |
Fear and Loathing |
Honor and Profit |
The Spaces Between |
Data and Destiny |
Business First |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Devil's Food Cake: 1st Place Undefeated MCL Store Champs | 44 | 29 | 20 |
Inspiration for | |||
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Chop Chop Apex | 3 | 1 | 7 |
Include in your page (help) |
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Won my store championship by going undefeated with a mean Spark deck, and didn't manage to lose it by breaking even with this fun Apex deck.
And it is very easy to lose with this deck, not because it's bad, but there are so many ways to make mistakes. Take this out to a casual night and you'll see what I mean, it takes some practice to run optimally.
So this is what your rig will typically look like ideally.
Endless Hunger and Always Be Running will get you through any ICE with e3 Feedback Implants picking off the remaining subroutines.
Heartbeat for walking through damage and the Wasteland to get some money back in this very cash strapped deck.
Hunting Grounds is for shutting down Koimanu and Data Raven, but if the Corp scores a Breaking News you can trash it to add cards for fueling your Heartbeat because there's more embarrassing than flat lining to meat damage when you literally have no meat.
Prey is for killing those small annoying, non-ETR ICE on centrals like Pop-up Window, Turing, or Yagura
I like to play Corporate Scandal once I have E3 out to help pay for breaking and save the Blackmail for an Apocalypseturn. You'll typically get one off a game, and it is tough to recover from them a second time, especially if you lose your Levy AR Lab Access.
One of the easiest mistakes to make with this deck is to use Heartbeat just because you can. Unless you are holding Levy or this is a turn you want to Apocalypse, or you absolutely need that Sure Gamble, it's fine to lose a card from hand over an installed one. Even eatting one brain damage isn't going to ruin your game.
The other super easy mistake is installing Always Be Running before you are ready to run every turn. Nobody wants to be forced to chose going through an Architect or an Ichi. Have E3 out at bare minimum before installing it.
It's a really fun deck to play, with a lot of different plays to chose from.
Sleeve it up, play a few games and spend the next few hours thinking, "Oh wait, I should have fed my Q-Coherence Chip to Endless Hunger to get 2 Wasteland credits so I could win that Marcus Batty Psi-game instead of clicking through that Eli so I could save my facedown cards."
6 comments |
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24 Mar 2016
HuskerDu
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25 Mar 2016
Dhutchin
What doesn't end the run doesn't stop you from a successful run! If I'm going to apocalypse I often don't run HQ, so I can get in later with a blackmail run. |
25 Mar 2016
DrMarodi
What does Q-Coherence Chip really do for you? It seems a bit counter intuitive. Wouldn't it be better to run a few Same Old Things to recur your Levy AR Lab Access or Blackmail if needed? |
25 Mar 2016
Dhutchin
Sadly Apex can't run Same Old Thing as it isn't a Virtual Resource. Q- Chip can be an extra MU for a Cache, but mostly it is there as a 0 cost install that can be fed to Endless Hunger. In fact it is usually just installed face down at the start of the turn |
22 Apr 2016
coyotemoon722
This deck is so much fun and let me finally play as Apex. I even won a few games. I would run a third Apoc and possibly a third Blackmail. The Q chips aren't that great so they can easily slot out. But the games I lost I was often digging for Apoc, which should never happen. Thanks for the awesome deck though, I thoroughly enjoyed it. |
Looks really cool, but how do you threaten apocalypse with no extra-click things, no DDoS and only ABR for general subroutines?