Legality (show more) |
---|
Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
---|
Deck valid after Sixth Rotation |
This deck was brought to a New Hampshire CO, where it went 3-0 on the day. My runner was a copy of CableCarnage’s Undefeated Slimes Ari list, which is a great list but I went 1-2 with because I don’t know how to play runner.
Background
At NANPC Boston I had a really good conversation with fellow A Teia enthusiast Cado where we shared tech about using Timely Public Release with Cohort Guidance Program on the board. Cado pointed out that even with no face-down cards in archives, you can use the triggered second install to overwrite a face-down asset or upgrade to feed the Cohort and score a 4/2, and I pointed out that you can do that even without an unrezzed asset or upgrade to overwrite, because you can do that by overwriting a facedown ice with the TPR ice install, as long as the face-down ice is on the Cohort remote. Shenanigans!
About a week later, I had a really silly combo idea, and in the following three weeks I have basically played nothing but this deck in person or on jnet, because the combo is delightful.
Jinja City Grid allows you to install ice clicklessly whenever you draw ice.
A Teia will trigger when you install ice on a remote server, and then allow you to install something in the other server. You can’t score it on the same turn, but as with any of the TPR lists, you can do it at the end of the runner turn to allow you to score it on your turn; Seamless Launch, Cohort Guidance Program, or La Costa Grid in the second server all let you score out a 4 advancement agenda very easily and a 5 advancement agenda if you have any two of these effects.
The final question is: how do you draw on the runner turn? The answer turns out to be Flower Sermon, which is a 4/2 agenda that sees no play but that lets you draw two cards and put a card back on R&D, once per turn.
So the gameplan is as follows:
Variations:
Q: What if my Jinjas get trashed?
Jinja costs a staggering 5 to trash. Unless the runner has Miss Bones, Imp, or Cupellation this should be a pretty sizable speed bump to their game plan. If the runner is trashing them out of R&D or HQ, this should definitely hurt their economy. You can often fall back on the secondary plan of "the runner is now broke, install advance in the big remote."
How to Defend Servers:
Scoring things out of hand requires the stuff stay safely in your hand. Focus on defending HQ - going to 2 or even 3 ice on HQ is very common (but you have the ice in this deck to support that). R&D is also good to defend, especially versus shaper (keeping an annoying facecheck on the outside helps combat Trick Shots), but it also turns out a scored Flower Sermon is extremely annoying for runners to deal with - if the top of R&D is safe, single accesses don’t do anything, and even stuff like Trick Shot gets way weaker.
Where you place ice depends on what you draw and what the runners are trying to do, but you want at least 1-2 big pieces of ice (Boto, Vampyronassa, Anansi) on HQ, and then any extra big ice either on R&D or remote(s), depending on what makes sense. Versus the Anarch fixed breaker suite, Boto + Rime is backbreaking, especially if you can successfully rush to 4 points. Versus Criminal usually any two big ice on HQ is enough of a tax. Versus the Begemot-Laamb breaker suite, your barriers are bad but a 3-ice deep remote with a thimblerig on the outside is basically unbreakable. Versus a lot of shaper stuff Boto is still pretty good. You’d run like 8 Botos in this deck if you could.
Individual card considerations:
Timely Public Release: I love this card. This card allows for incredible shenanigans and spawned the whole idea of this deck in the first place, but I’ve tried running it in place of the Offworlds and just wound up short on money a lot. You’re very tight on deck slots in this list. Offworld is a silly agenda.
Charlotte Caçador: There’s one copy in the deck as I had brought it to the CO; that was accidental because I had actually cut it in my more recent online lists. I have replaced her with another Tithe. The flower sermon-jinja trick does not really work well with Charlotte (it technically works if you have an active Cohort as well, but it comes at the cost of the first Cohort ability so it's not actually a huge upside), and while the ability is great, you both don't have La Costa in this deck and really would like to be able to use both of your remote server slots, and Charlotte tends to clog them.
The highlight of this tourney was definitely the final game versus Eric's Loup, where his last click attempt to access a random card from HQ when time was called (R&D inaccessible due to a 7str Boto) required letting Anansi fire, which let me draw and install using Jinja to place the only agenda in hand (BacPro) into a naked remote, keeping HQ safe and letting me score out on the following turn with double Seamless.
This tournament was a lot of fun. Thanks to Eric for organizing, and thanks to Erika and NotAgain for already having CBI invites so it could roll down to me somehow.
4 comments |
---|
24 Jun 2024
Cannister
|
25 Jun 2024
somefish
I was wondering how you use Genotyping and Sadaka? Do you have to overinstall the Spin Doctor on a Jinja City Grid trigger or is there priority in the PAW to pop the Spin Doctor before the Jinja trigger? |
25 Jun 2024
kevinth
If Spin Doctor is in the non-Jinja server, there is no window to pop Spin before needing to install, so you'll wind up necessarily overwriting the rezzed Spin. Genotyping is in the deck largely for that reason, because you don't otherwise have a lot of recursion if some of the time you're trying to sacrifice the Spin to do Jinja kickflips. Genotyping often wants to recur Spin Doctor and Seamless Launch, our enablers for the combo, but sometimes you can shuffle back ice just so that you have enough hits in the deck for later Sermon hits. Sadaka usually goes on R&D or HQ, and the main two targets you want to hit are The Twinning (HQ multiaccess is scary for this deck), and less importantly Miss Bones (to make trashing the Jinja hard for the runner). Beyond that, the subs are kind of nice for protecting and/or rigging the top of R&D in case you haven't scored a Flower Sermon, although the timing of them firing is ultimately up to the runner. |
Excellent and creative deck, excellent writeup. Nice work Kevin - our game was an absolute blast and the best moment of the tournament for me. Stuff like this is what brings me the most Netrunner Joy. Thanks for one of the best losses I've had.