Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Future Proof |
Opening Moves |
True Colors |
Fear and Loathing |
Double Time |
Honor and Profit |
Upstalk |
First Contact |
All That Remains |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Near Earth Hub 3.8 | 1 | 1 | 0 |
Include in your page (help) |
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Fairly vanilla tag & bag deck that's just an evolution of the NBN I've played from day 1. It's got me high placing in a number of tournaments packing a bit of fast advance and flatline win conditions. However it lacks the pure speed of Astrobiotics and or the killing power of a SeaSource/Midseasons kill deck. Controlling the runner is essential to the deck strategy, it's a taxing deck but ice position is important.
Opening strategy is to throw out assets early to either bankrupt the runner or make yourself rich. If you can sneak out an astro early all the better. I don't mind if they trash the SanSan City Grid, they come back from License Acquisition or Jackson Howard
I've tried some ice like Flare to both land some damage and burn a Plascrete all in one hit. However it's too easily broken by Faerie, so Dracō is back in it's place.
Recent additions of Daily Business Show and Manhunt further the mid to long end of the game if R&D is taxing. With a Tollbooth and Rainbow they won't get in cheap.
Careful timing of economy should see you with enough credits to land as many Snare! as needed. Once they see their first they slow down quite a bit, again can be brought back with Reclamation Order and Jackson.
2 comments |
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13 Jan 2015
Bananifier
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13 Jan 2015
lutomes
I had tried Archived Memories. Its good for pulling off the double scorch, but I mostly use the Reclamation on getting back 3x Sweeps, Marked, Snare, Jackson or San San. The deck started as an economic denial deck. Runners couldnt afford to trash all the Marked and San San and run anywhere else. Back at Chronos Protocol one runner had to trash 7 San San over the course of a game. Having said that games dont run as long as they used to. License Acquisition is a recent addition also helps to turn back on a San San so going back to Archived might be on the cards. |
Have you tried with Archived Memories instead of Reclamation Order? If the runner is tagged at the end of his turn, an Archived memories can help you scorch him/her twice for the win, which you cannot do with reclamations.