Near Earth Hub 3.8

lutomes 62

Fairly vanilla tag & bag deck that's just an evolution of the NBN I've played from day 1. It's got me high placing in a number of tournaments packing a bit of fast advance and flatline win conditions. However it lacks the pure speed of Astrobiotics and or the killing power of a SeaSource/Midseasons kill deck. Controlling the runner is essential to the deck strategy, it's a taxing deck but ice position is important.

Update: Recent additions to the deck are 2 Swordsman and a Crisium Grid. This took me to 4th after swiss at the first local store championship along side my currently published Edward Kim deck.

Opening strategy is to throw out assets early to either bankrupt the runner or make yourself rich. If you can sneak out an astro early all the better. I don't mind if they trash the SanSan City Grid, they come back from License Acquisition or Jackson Howard

I've tried some ice like Flare to both land some damage and burn a Plascrete all in one hit. However it's too easily broken by Faerie, so Dracō is back in it's place.

Recent additions of Daily Business Show and Manhunt further the mid to long end of the game if R&D is taxing. With a Tollbooth and Rainbow they won't get in cheap.

Careful timing of economy should see you with enough credits to land as many Snare! as needed. Always handy for protecting a SanSan City Grid when people think you're actually trying to sneak out a NAPD Contract.

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