Domestic Archers

Krams 949

From the makers of HB's Illegal Seeker Factory and the NEXT Seeker Clearance comes Domestic Archers!

As always, comments and critics are welcome.
The deck is tested and works fine, but I'm sure it could be made better.

Overview

The influence spread and card choices are simple and streamlined:
12 inf for two 3-of 2-inf splashes (Archer and Hunter Seeker, my restricted card)
2 2-of and 15 3-of cards make a minimalistic 49 card composition.
There's no room for shenannigans here.
Either the main plan works or the deck falls apart. No hate, no tech.
Just plain and simple agendas plus economy plus ICE for a fast, but simple, slow advancing glacier.
With Hunter Seeker to open scoring windows.

Economy

Nothing to see here, move along.
Seriously, it's all just standard stuff. I didn't even bother adding draw.

Agendas

No 3-pointers here to open up more Hunter Seeker windows.
And because it's easier to score each individual agenda.

  • Domestic Sleepers has three main uses. It's a 7th point in a deck running only 2-pointers and/or it's Hunter Seeker fodder and/or it's Archer fodder.
    It increases the overall agenda density, which is good to always have something to rush out and to open up Hunter Seeker windows.
  • Paper Trail is hate against good runner economy, but didn't perform very good, so far. I'm open for replacement suggestions.
  • Successful Field Test is just bonkers. With so many installable cards, this agenda has real value and the igonring all costs part can go nuts in a glacier style deck.
    Best SFT moment: I've won a game by scoring this and using it to install a Vitruvius in it's place and three more ICE in front of it. Not to rez the ICE as a defense, just for the Seidr buff. Next turn, scored the Vitruvius, following turn clicking Domestics for the point victory.
  • Project Vitruvius is just generally good
  • Corporate Sales Team is just generally good

ICE

Generally, I wanted only ICE that stay relevant and are affordable and have a good mixture of subtypes.

  • Archer may seem an unusual include, but essentially, that's the idea. People see NEXT and expect lots of small ICE and not an unclickable 6 str Sentry.
    Yes, it's a tempo hit to score a Domestic Sleepers just to forfeit it for a single piece of ICE. It basically means that you spend two whole turns just laying down one ICE and paying for it. And yes, that's why I discard Archer on a regular basis with this deck. I still wouldn't run less than 3, just to get that nasty surprise early on.
    Best Archer moment: I forfeited a CST that still had money on it for rezzing an Archer during a Deep Data Mining run while I was 2:4 behind. And later still won the game 8:6!
  • Architect is just great in a deck with so many installable cards and my main R&D defense.
  • Turing is my only AI hate and a strong tax on remotes.
  • Fairchild 2.0 is just generally good value.
  • Seidr Adaptive Barrier can be a huge tax once ICE get stacked. And this deck can start stacking pretty fast. The combo with Successful Field Test can be ridiculous if it works out, but generally isn't needed to make this ICE work.
  • Wall of Static is a bit of an oddball. I wanted a barrier, I wanted a hard ETR, I had no influence left and I wanted more tax than Vanilla.
    So what to include? A Bioroid Barrier that can be clicked through? Eli 1.0 is gone, Eli 2.0 is too expensive for what I need and Markus 1.0 still sucks. So nope.
    Maybe I should use Bastion instead, just because then all my ICE would cost 4 to rez :D
2 comments
10 Nov 2017 Foxtrott

Advanced Concept Hopper would be an idea to replace Paper Trail. Basically another one or two economy agendas. (-2PT+2ACH or -2PT+1ACH+1SFT)

10 Nov 2017 Krams

I guess the Concept Hopper would be nice to add a draw option... Thanks, I'll give it a shot.