Wall of Thorns

Wall of Thorns 8[credit]

Ice: Barrier - AP
Strength: 5
Influence: ○○○○

subroutine Do 2 net damage.

subroutine End the run.

Most runners do their business in full-sim, with their rigs wired directly into their brains. The setup has a large number of advantages, with the runner able to process data and input commands far faster than a traditional meat-bound system. But it also means greater risk.
Illustrated by Adam S. Doyle
Links: Decklists | ANCUR
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Reviews

Wall of Thorns is a solid card that doesn't see as much play as it deserves

Pros:

  • It's a barrier in-faction for Jinteki
  • Punishes fracterless face-checkers with net damage
  • 5 cr to break with Corroder

Cons:

Tsurugi has a similar dual role of end-the-run and net-damage, and at time of writing is more popular. [citation needed]

(All That Remains era)