A modal card in the vein of Infiltration which rewards you for playing it even if you don't find a use for its primary ability (preventing a resource ). Fall Guy hasn't seen a ton of play but can be important in decks that rely heavily on a single resource to execute their game plan. Notable possibilities include:
- most Personal Workshop decks can benefit from a Fall Guy or two if the influence is available
- connections decks that install everything on Off-Campus Apartment
- possibly Supplier builds, though it's more rare to see many cards stacked on Supplier than the two above
- while Kati Jones doesn't host other cards, she does host piles of credits & is commonly the target of assassination attempts via Snatch and Grab & the new Contract Killer
One excellent example of Fall Guy usage is in StarkandTully's combo MaxX list which hosts many viruses on Personal Workshop while building up; Fall Guy protects against the "score Breaking News->trash PW" play.
While Fall Guy is clearly intended to protect resources, the second 2 ability should not be discounted as its real-time nature allows you to obtain credits just when you need them (to steal an NAPD Contract, to trash an asset, beat an Ash trace, etc…). In Geist in particular, Fall Guy becomes playable purely for its second ability as it turns into a better version of Green Level Clearance on the runner side.