Out of the Ashes

Out of the Ashes 1[credit]

Event: Run
Influence: ●●○○○

Make a run.

When your turn begins, if Out of the Ashes is in your heap, you may remove it from the game to make a run.

Limit 6 per deck.

Illustrated by Kari Guenther
Decklists with this card

The Liberated Mind (tlm)

#80 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
  • UFAQ [Damon Stone]

    Can the Runner use more than one copy of Out of the Ashes when their turn begins?

    Yes, each Out of the Ashes triggers separately from each other. Each copy is finished resolving only after the run has ended, at which time the Runner can resolve another copy (or any other “when your turn begins” abilities).

    Is using the “When your turn begins” ability on Out of the Ashes considered to be playing the event?


    The Runner uses Out of the Ashes to make a run. During that run, they trash other copies of Out of the Ashes using Faust. When the run is complete, can the Runner trigger one of the newly trashed copies of Out of the Ashes?

    No. The only copies of Out of the Ashes that are eligible to trigger their “when your turn begins” abilities are the ones that were in the runner’s heap when the trigger condition was met.

    Does "Limit 6 per deck." apply during a draft?

    Yes. As it is part of the card text, this limit applies even during a draft.


This card seems perfect for importing into Apex decks, which generally require an extra for an Apocalypse turn but have few effective ways of generating one (Amped Up is 3 influence and forces a Brain Damage, Hyperdriver is hard to install alongside Endless Hunger and All-nighter and Temple of the Liberated Mind are non-Virtual Resources). Out of the Ashes is excellent for Apex since it can be first installed face-down using Apex's ability - bypassing the weak first effect to pay 1 for a normally zero cost action - then trashed to Endless Hunger, Heartbeat or Prey for an effect. Then, when the time for the Apocalypse comes, the Apex player is able to make the first run on a central server without spending , run the other two centrals on s 1 and 2, Apocalypse on 3 and install Heartbeat on 4 to survive any damage that the vengeful Corp might be sending their way.

(The Liberated Mind era)
Best is : not limited one per Turn, so u can run three times and have still left 4 clicks for apo and more stuff ;-) —
2 influence is crushing, though. Influence is tighter in Apex than almost anywhere else because of how few tools are in its card pool (no card draw, multi-access, very limited breaker, horrible economy). —
Thankfully this is slightly better now that Apex can run Deuces Wild and Sports Hopper to offset its lack of built in Card Draw. —
My Apex never had Amy issue with draw really, but I did drop a lot of influence on 3 diesel and 2 quality times along woth 2 sport hopper —
Why oh why did they have to make it cost two for apex! —
Does Blacklist block Out of the Ashes? —
Yes —

To justify slotting this, you need to know that you're really going to want 5+ clicks on some future turn. The problem is that most of the ways to use 5+ clicks effectively are non-interactive combos... Encore, Notoriety, Apocalypse, Deep Dive, etc. You never see anyone playing Out of the Ashes for general utility, like clicking through Bioroid ICE.

IMO, this card is the last thing NR needs. It adds nothing to normal gameplay, while empowering non-interactive combo decks (e.g. one that sits around for 10 turns and then plays 3x Deep Dive). I'd love to see it banned.

(Midnight Sun Booster Pack era)

I totally agree with you that the card is only useful in unfun scenarios. I like to consider that the designers had the following proposition in mind: incentivise the runner to overdraw by having a card that gives a benefit when it sits in the heap (maybe even sacrifice it to pathchwork).

Glad that this card is gonna be rotated. I hope the new shaper console will solve the click problem of deep dive&apocalypse in an alternative way, which encourage early interactive like Swift.