ICE: Barrier • Rez: 4 • Strength: 1 • Influence: 3

trash: End the run. Use this ability only during a run on this server.

subroutine Gain 1credit for each piece of ice protecting this server.

subroutine End the run.

Designed by 2016 World Champion Chris Dyer
Weyland Consortium • Adam S. Doyle • Magnum Opus 4
All sets:
Links: Decklists | ANCUR
Border Control
MWL Entries

No MWL Entries for this card.

Rulings

No rulings yet for this card.

Reviews

This card is insane out of Mti (and with thimblerig), an end the run ice that can double as a nesei counter is strong anyway but with the positional power of Mti (and thimblerig) you can just make servers that look quite weak require 3-4 or even 5 clicks to get through.

The fact it ends the run also means it needs to be broken to even threaten it's trash ability usually. - There are a few niché cases where you trash it as soon as you rez it, to stop stimhack money being spent for example.

Outside of Mti or thimble, the card is still strong, but you need to think more carefully where to put it.

Easily the best of the Mopus cards.

(NAPD Multiplayer era)
MTI was already considerably OP and this will just make it worse. The ID probably needs to go the route of Skorp and PU. —
I don't think MTI is "op" as such just very punishing. —
But I agree it should be restricted over restricting Border control (which is what others have suggested), all restricting border does it let MTI wait for the next good ice to arrive to abuse. —
Can Ankusa bounce it before the corp can use Border Control to end the run? —
Not exactly. The corp has a window to use it during the approach if they so choose —

The fact, that this card is not on the MWL (currently NISEI 3.3) says a lot more about the meta than i would like. It's not enough to print good ice for the corp, because the runner economy is off the charts.

The effect is obviously incredibly strong and a lot easier to set up than Nisei MK2 or Bio vault. You can also just wait till the runner breaks all the other ICE in this server and then trigger the effect. Most decks that want to win by scoring at least consider including this piece of ICE. And thats fine, sure. There are lots of powerful cards that see extensive play in other archetypes (Looking at you HHN!).

My problem is, that the resulting gameplay can be quite frustrating for the runner. Not many reviews include a perspective on the fun that cards lend to the game or in this case (in my opinion at least) take away from the game. And I'm willing to conceit, that there are very similar cards that have similar effects, the ones mentioned above, ash and batty, etc., but for some reasons these don't annoy me as much. I think it comes down to psychological reasons. I ALREADY BROKE THE ICE! YOU CAN'T MAKE ME GO BACK!

Bottom line: Put this bad boy on the restricted list already and leave it out of your kitchen table meta. Thank you for coming to my talk.

(Magnum Opus Reprint era)
It's always going to feel unfair when the corp plays cards that stop the runner from getting in, but they are required for scoring points to be a possible thing. Killing runner economy more doesn't solve the problem. All that would do is turn every game into a coin flip of guess the card in the remote. If it's an agenda, cool you win the game. If not, you don't have enough money to run again, so i guess the corp wins. It just an unfortunate aspect of how the game was designed that hard ETRs are required for it to function. —