Wildcat Strike

Wildcat Strike 2[credit]

Influence: ○○○○

Resolve 1 of the following of the Corp's choice:

  • Gain 6credit.
  • Draw 4 cards.

They can buy off union leadership, but they can't stop us walking out!
Illustrated by David Lei
Decklists with this card

System Gateway (sg)

#2 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


[small FAQ addition]

Q: Can the Corp choose the "Draw 4 cards" for the Runner if the Runner has fewer than 4 cards in their stack?

A: Yes. The Runner gets as many cards as possible from their stack with that option (this may include 0).

(System Update 2021 era)

This is a good review, because it shows a big weakness of the card that could go unnoticed by some ^^

Cards that give the corp a choice often looks better than they are!

The numbers on this card is pretty good:

The problem of course is, that the corp will always give you the worst possible choice. And since draw is a premium compared to credits (especially in System Gateway where there are very few draw cards), this means the card will almost always say "Get 4 credits unless..." and the unless is those situations where you really need credits to get into a server for the game, or when you are on 2 credits and play this card last click with a full hand.

At one influence you may see this splashed out of faction, but as each "normal" runner faction just got new econ cards in System Gateway it is not so likely.

Thematically I like the card gives the corp a choice, as a Wildcat strike is a real thing: an unauthorized strike against both employers and union

(System Update 2021 era)

Funny... I think of 6c as so much more valueable than 4 cards most of the time.

But I think we can agree on one rule when playing this card: Don't play it when only one of the choices is good for you.