About a week ago, I was discussing NPE decks, when I got interested in this puzzle. If the runner and corp collaborated, how quickly could they end the game? The easy answer is at the start of the runners first click -- just Mushin a Junebug and gg. But perhaps Runner Click 1 is a bit too long -- we're in a rush here! To end the game on the Corp's Turn 1 requires either (a) a really reliable kill combo, (b) a reliable scoring combo, or (c) An Offer You Can't Refuse. I went with (c).
The runner paired for this deck is an Akiko Nisei with 45 events. The central combo is as such; draw aggressively for AOYCR, using accelerated diagnostics, red level clearance, and subliminal messaging to maximize your clicks. Once you have it, you have 3 options based on cards:
(1) Hasty Relocation two agendas on the top of R&D, then AOYCR. Both players spend 0 credits on the trace, so the runner will access both cards, even on your turn.
(2) Use Distract the Masses, Hansei Review, and/or Accelerated Diagnostics to get 6 points of agendas into Archives, then AOYCR there. (3) Install Saisentan, Get to 9 credits, then AOYCR. The runner is running all events, so call event and you win.
Note that (1) and (2), while best with 2 agendas, still can win if the top agenda is Bacterial Programming and any of the other 7 cards you draw is a 3 pointers. While I'm not a rules maven, I believe this is now legal even if BP is the only card in archives, for the same reason that the Ganked infinite is now legal. Also, remember that you can't use Fast Track in Accelerated Diagnostics without losing your other two cards, so play it last or not at all.
I've simulated this deck 20 times on Jnet (sorry to the jnet stats dorks, just ignore all Akiko Nisei vs Harmony Medtech games for a little while, and 419 vs Jinteki Biotech too). The deck has an 80% combo success rate (with no mulligans -- presumably better if you can mulligan), which is honestly far and away better than I thought was possible. Anyhow, I open the challenge up to you all! See if you can tweak the deck to hit the combo even more frequently.
13 May 2022 SimplyTheOnion
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