RP Brain Burner

CobaltGray 1

The name of the game here is to either win through burning the runner or forcing them to hold back long enough to get out your agendas. Start by protecting HQ to hold back any account syphon shenanigans. You aren't too worried about them running R&D as there is a good chance they will pull a Shi.Kyū, Shock!, Snare! or even a Fetal AI. Remember to dump Shi.Kyū and Shock! in archives, as after a run or two on archives in order to access a remote then they will think twice! Play the shell game with your remote servers. Ice up when you can but if not then don't worry, see if you can lure a psychic field or two. If you do have a loaded archive and want to protect an advancing agenda then cover with Susanoo-No-Mikoto. Advance Medical Breakthrough early game so that you can score the others easier later on. Your credits are coming from Sundew which is fantastic with Jinteki: Replicating Perfection - just watch the cash roll in. Protect with ice as the runner will soon catch onto this. There are some nice ice combos in here to give you plenty of options. Chum then Howler guarantees 3 net damage. Failing that use Howler to bring in one of your other HB ices. Use Interns to rez Janus 1.0 over an obvious bait server and then install Inazuma over it and smell the searing cerebellum. Once the runner is thinking twice about running then progress agendas or finish off with a House of Knives or Neural EMP combo.

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