Trashcan of Inspiration [6th @ Bathgate CO]

SpaceGhost 1

I played this list in my first ever CO. Fun, reliable, and I did OK considering it was my first go! Placed 6th out of 16 (playing this as my Corp). It is based on Grug Goes to the Library, but with a few edits.

First Edit: Trashcan of Inspiration Combo

-1 Ashen Epilogue, -1 Miss Bones

+2 Retrieval Run

The logic of this change is primarily to make it reliable to tutor the Big Rig from the stack and from the heap. Draw a Spark? Install one of your breakers from the stack. Draw a breaker? Draw up and discard it, and do some dumpster diving. Some inconvenient Corp uninstalls your rig? Get back in the bin.

Each Big Rig programme is installable for 3 credits (or less, using Mystic and Prepaids) from stack or heap. Anywhere but the grip! In play I have found it pretty reliable--installing full Rig by turn 3 or 4 in most games.

Knock on of this , of course, is the influence. With Retrieval Run, the Ashen is less useful, so that's two. Dropping to 1 Miss Bones gives us the other two. Could drop the Mystic instead, given the Prepaids, but the event econ is useful.

Second Change: Additional Pressure

-2 Lobisomem

+2 Jailbreak

Switching to the 'Trashcan of Inspiration' combo means we only need 1 of each breaker. Reducing the number of copies of Lob frees up 2 slots, which I filled with Jailbreaks for additional pressure.

Third Change: Card Draw Preferences

-3 Diesel

+3 Dr Nuka

The swap from Diesel to Dr Nuka is just for preference. The option to charge Nuka is also useful, especially with multiple charges being produced (and Lob mostly charging itself with Kit).

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