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Chaos Theory Goes to College V2 (The Second Semester) | 0 | 0 | 0 |
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The general plan is establish a ton of MU, then run like mad, with a heavy emphasis on R&D. Sage-o-saurus is a thing, and Scavenge is there in case you draw him late. I was running double Deep Red, but I had the influence for MemStrips, so I just reverted back to Chaos Theory's fluffy pal. Economy has been stable in testing, so far. The e3 Feedback Implants are self-explanatory, making Sage and Overmind to break stuff at a steeply discounted rate. With the release of The Valley, Cortex Lock is something to watch out for, but Femme or Overmind can handle that without much difficulty. I'd appreciate any feedback, as this is still a work in progress.
6 comments |
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23 Apr 2015
Phoenix
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23 Apr 2015
mjortman
You could consider Uninstall too, for Overmind and Sage retrieval for putting on Dino if necessary. May be better than Scavenge. |
24 Apr 2015
slobad31
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24 Apr 2015
mjortman
Oh sorry - I didn't mean Uninstall in place of Scavenge, but rather in place of 1 of the Clone Chips. I was thinking of Phoenix's point #2 in the post above mine. That's my bad. I saw him type "Scavenge" and my mind was wandering. :) |
Few things:
1) You are extremely short on Overmind recursion (only 1, no test run, no Scavenge, only 2 Clone chips) meaning you are not going to last past the early game.
2) You are going to have trouble even using the clone chips in overmind as once you have the Femme sage and Overmind you have nothing else to install to trash Overmind to use the clone chip.
3) Early game blue sun rush behind an Oversighted Curtain Wall will ruin you, and that is a very common deck right now.
I would definitely find room for 3 Test Run, 1 Scavenge, at least 1 more Overmind and drop 2 Lucky Find for a D4v1d. That way Sage at 4 is enough for the early game.