This deck looks deceptively easy for a Runner to beat, but with a little practice it is extremely effective at killing most Runners.
This deck can and does win on points, but it takes practice & a poker face. You are usually going for kills. This deck wins 90% of the time – 9 out of 10 matches and was undefeated at this GNK Tournament.
Runners love scoring agendas, so why not let them… for a price.
For the first couple of turns, it’s up to you. Ice centrals if you can and install a naked Agenda or naked Snare! in remotes. I leave R&D as open as possible and this is where most Runners rush in. (Fools!)
FAQS about this deck –
How much Bad Pub do I mind taking? Generally, just two. More than that makes Dedicated Response Team a free trash. The exception to this is if I have the SEA Source / Double Scorched Earth combo in hand and want to load up on Profiteering s. I did have a match in this event with 6 bad Pub. I had scored all 3 Hostile Takeovers and a late Profiteering to seal a kill.
Corporate Town? Yep. It’s a rarely played silver bullet, but can be a game winner. Placed behind an Archer, but other ICE if you can get away with it. Otherwise, it's another naked bluff that most Runners will spend 5 to trash.
Shattered Remains is in deck to bluff 4/2 agendas and blow up Plascrete. I rarely use it, but it keeps Runners honest after they trash the first one and does allow a window for a rarely scored Geothermal Fracking.
Best places for Data Raven? One is for a remote in order to place Dedicated Server behind and the other is for either R&D or double up on a Dedicated Response Team or have two Data Raven Dedicated Response Team remotes. Setting up the, “You are always taking 2 damage or 5 damage when you hit Snare!” issue and forcing a run on these so you can possibly SEA Source / Scorched Earth
You want the agendas stolen – especially multiples in one turn. Nothing excites Argus Security: Protection Guaranteed more than a Medium or R&D Interface. I almost auto-win every time there recurring multi-access on R&D.
Most runners get so worried about losing their “combo pieces” or programs that they will spend too much time building a rig or network of resources while you Advance Advance Advance Score naked Agendas in remotes.
It’s fun to just sit a watch your opponent scratch their head about where to Run or how they just lost when they had 5 – 6 points scored.
The key for this deck is practice and knowing how most opponents play each different ID / faction. You, generally, are not playing against the cards installed by Runners. You are forcing the Runners to make decisions that will have negative results - even scoring points.