Legality (show more) |
---|
Standard Ban List 24.05 (active) |
Rotation |
---|
Deck valid after Sixth Rotation |
This is the list I brought to the Standard Circuit Opener at Red Castle Games. For the corp side, see the footnote.
After seeing Santa's Rosetta 2.0 all-in Ayla list, I got to thinking about other ways of utilizing the power of the Rosetta 2.0-Muse-Coalescence engine to turbo out a full rig on tempo. Slotting it into World Tree Ari seemed to provide a number of benefits:
I started with Jai's Green Paradise. From there it was mostly a matter of slushing influence around to make room for Rosetta 2.0 and going a little bit heavier on resources with 3x Stoneship to make sure I had enough available to tree with. Until I got to looking at Conduit... sure, you can get it with Rosetta 2.0, but you have to run how many times?
Enter "Pretty" Mary: a cheap resource to turn into Rosetta 2.0 and it works wonders with Trick Shot. With Nyashia you have two very cheap installs that provide immediate R&D pressure. And unlike Cataloguer, you can tree for either piece and still get their benefits on the same run.
In practice, it all seemed to work rather well. The Rosetta 2.0 engine came up in a couple of games to grease the wheels getting the whole rig established. The 2MU cost of World Tree does mean that you need to angle hard to get LilyPAD into play first if you want to turbo out your whole rig. I instead tended towards a more balanced approach to building my board and applying pressure, treating Rosetta 2.0 like a second World Tree trigger every turn.
"Pretty" Mary and Nyashia won games that I would have never had the credits or clicks to achieve with Conduit. As a small bonus, I also got to ignore Mavirus threat in the closing turns of the game.
R1: Reg PD (win)
R2: Nuvemodernism (win)
R3: Barf Thule (win) - While Rosetta 2.0 did nothing here, all of the anti-kill tech was clutch and the "Pretty" Mary/Nyashia combo provided me with a ton of accesses (and points), eventually closing the game out one turn before a guaranteed flatline while I was at 4 core damage and 2 tags.
R4: Tuno Ob (win) - An exhausting but fantastic 50 minute slog of a game. Rosetta 2.0 did some good work but was held back by almost my entire rig being stuck in hand. Trick Shot+Nyashia got me there in the end with just enough credits for that single run.
I'm not entirely sure about Environmental Testing. I never seemed to have an opportunity to commit to it from hand nor did it seem correct to get with the tree. However, money was feeling rather tight in a lot of games and it has some great synergies with going fast with Rosetta 2.0. I think there might be some more room for maximizing the usage of this card, either in a variation of this list or different piloting lines. Just as in Jai's writeup, one copy seems to be about right for now but I could see that changing.
It's also unclear to me whether Takobi or a second K2CP Turbine is correct. Takobi is easier to install, but K2CP Turbine is unique in being a 4-cost program which maybe you would want to use as in-between to jump Coalescence into World Tree with multiple DZMZ discounts if you need to. I figured that would be fringe enough to just go with the cheaper second program, but it's worth mentioning.
Thanks mystermerry for setting up another great event! Everyone at the event was a pleasure to play against. This was a wonderful way to re-enter the game after a nearly two-year absence.
My corp deck was a completely unmodified Shoot the Moon list that went 3-1, winning against reg Zahya, Mulch Loup, and WT Ari but losing round 4 in record time with a very awkward and very punished opening versus Knife Sable. That PD list is absolutely ridiculous and a ton of fun to play.
2 comments |
---|
22 Jul 2024
Jai
|
Congrats once again on your performance! The direction you’ve taken the influence and tech slot spend is fascinating, and I’m really excited to see how you and others continue iterating on the archetype. Hope to get to meet you at Worlds if you’re there!