Keep Punching Jemison

jollyblondgiant 21

Another Bad Idea for a good ID. C&C very welcome.

Capitalize on the synergy between 24/7 and the ID ability to simultaneously ramp out a couple good agendas while dealing out meat damage.

For Example: forfeit a hostile takeover to smack 2 more meat from Vulcan or Show of force. and then you get 2 more points for your atlas or your next Show of force or Vulcan. The train just keep pulling into station.

Economy: Classic Beanstalk, Hedge, GLC

Corporate town is nuts. It triggers your ID, kills Aaron, and is a must-trash so they have to run on your Archer and pay a ton of cash and stay on the back foot. Open to more ways to make that run more taxing outside of False Lead triggers.

Public support is another great must-trash asset that will provide more fodder for your ID and drain the runner, distracting them from your real threats.

Very Open to new ideas about ICE suite. I think it's the main weakness of the deck.

5 comments
2 Mar 2017 PurinaBisonChow

I don't see how you win. You sac agendas to rez ice. You sac agendas to play operations to do meat damage. You sac agendas to rez assets and operations. You aren't going to be able to score out 7 points (nevermind the fact that your ICE is fairly weak). I don't see how you win against a runner that stays above 3 cards in hand at all times or keeps out a single Plascrete. I feel like you went too far into this sac-agendas-to-use-the-ID thing here. Less is more, in this case.

That said, the fact that you can install a Vulcan Coverup, play 24/7 News Cycle and sac a Hostile Takeover to trigger an already scored Vulcan Coverup or Show of Force, and then advance the Vulcan Coverup (or Show of Force if it's on Oberth Protocol) and do 4 tag-less meat damage in one turn is kind of amusing.

2 Mar 2017 jollyblondgiant

@PurinaBisonChow:

Really good points. What ICE do you have in mind that would make this ICE suite stronger? I agree that Archer should be replaced. Would it be worth it to switch out:

-1 Jackson howard -1 24/7 News Cycle

for:

+2 Viktor 1.0?

I think brain damage is the key to keeping the runner's hand low but I don't know what would fit in the influence to simultaneously defend my servers better and dish out the necessary damage. I'm open to suggestions.

One idea I had after reading your comment was to swap in:

2x The cleaners

for:

3x Show of force

since Vulcan does the same thing just a bit faster. Also, that turn you mentioned where I install Vulcan, 24/7 a HT to advance the VC and score the VC now does 6 meat damage, which kills the runner (provided he doesn't have PC, IHW, or SH)

thoughts?

3 Mar 2017 jollyblondgiant

tried a couple rounds on jinteki and there are 2 major problems that anyone could have seen coming: It's way too porous and there are way too many agendas. so I did this:

-3 Vulcan Coverup

-1 The Cleaners

+3 Show of Force

+2 Mausolus

gonna check back in with a progress report after more tests

3 Mar 2017 Krams

Clot kills your killing plan, which is kinda weird :D

I think I played against a similar deck on JNet with my half-finished Apex build and I basically won by bad publicity. After stealing Vulcan and a 24/7'd Hostile that triggered another Hostile the Corp was SO floating in bad pub that my heap breakers got free runs.
It's okay to not be a glacier, but letting the runner run for free isn't helping either ;)

So, about the ICE suite... Ireress? Just kidding :D

3 Mar 2017 Krams

P.S.: Viktor 1.0 does NOT deal brain damage. He taxes s early and s later. (And potentially nothing, once Yog.0 hits the table.)
Noone really runs last against against an unknown ICE without a full rig. And if not running last , most runners will spend a to avoid the brain damage, because they don't want to get into easier killing range.
If you want to import a ICE that really deals brain damage, try Fenris for the same influence and same s. Noone really expects it, so it might go off. Just don't rez it, if it's not going to fire ;)

On the other hand, maybe a Cerebral Overwriter is easier to pull off than an AP ICE.
Bonus points if you wait until they are about to access it and then forfeit an agenda to put tokens on it :D
(You could use False Lead, as it can be forfeited practically any time or you could rez Corporate Town or Oberth in another server.)