Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after First Rotation |
Tournaments | ||
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Brighton - Revised Core Tournament | #1 of 8 | leachrode |
S3C - Online Core Only Tournament | #1 of 49 | SpaceIce |
Packs |
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Revised Core Set |
Corp deck for @FightingWalloon's teaching league where it didn't drop a game. Threw this together in the first week and made zero (0) changes afterwards, even though 3 Trick of Lights is definitely the right call. Lots of cheap ice for rushing behind, and then either Tollbooths, Tricks of Light, or *****mind games***** for the mid/endgame. Mostly it's just a matter of going faster than they can install all their expensive breakers.
Other thoughts:
2 comments |
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15 Apr 2018
prot
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16 Apr 2018
SpaceIce
No particular brilliance, just a pet card that I enjoy. It is good though in this deck, reasonable facecheck, protects R&D well, 2 to break for 1 to rez. Keeps a rushy deck spiky enough that runners need to keep their head on straight. In a deck that tries to go pretty quick sometimes it's all you really need on R&D. Also in this tournament someone tried to index me through a Yagura without breaking it and I think tying to figure out how to stack the deck so he could come back through next turn to steal nearly melted his brain. |
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I have a hard time seeing the, what seems to be, brilliance in Yagura that you see. Can you elaborate on how you love it so much? Seems I must've missed something and i'm always interesting in learning something new :)
I'm thinking; it's cheap... and good as a first off ICE. But later on in the game? Just as a filler or are you using a combo with another card?