Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Going back to Blue Sun for a bit as I wait for new cards to arrive for my HB, NBN, and Jinteki decks. As usual, I love feedback, and please keep in mind this is sticking to 1x core set.
Edit: One change I'm probably going to make before play testing is -1 Patch, +1 Melange Mining Corp.
2 comments |
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21 Oct 2015
Cliquil
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21 Oct 2015
Pikeman
For instance, they're playing Valencia? I'll avoid taking any bad pub and either try to score Veterans Program, or if I can get enough things face-up with Executive Boot Camp or even Oversight AI, maybe I can tolerate the bad pub again. For big-rig Shapers, it's probably best to rush against as much as possible early game, getting 4/2, 2/1, or 3/1s scored early before they have their full suite of breakers up, which can let you dictate when and what server they have to run against late game, and if I stack up Data Ravens, Taurus, or an Archer on the scoring server, and then they face plant into a Ghost Branch, that's almost game over right there. Criminals are an annoyance, but usually just sitting back and glaciering up works wonders, especially against cloud-breaker Geist. I'm still not really sure how to deal with Noise, but I'm guessing rushing with a quickly set up scoring sever is probably my best bet. Usually they play Faust so Swordsman is incredibly powerful in those cases. So that's why there is such a variety of agenda points in there. I'll admit, I was thinking of dropping Utopia Fragment for Priority Requisition, but that doesn't change density at all. Government Takeover is really just to lower agenda density, and if I want agendas, my hope is I can still grab the ones I want when I need to with the help of Daily Business Show, or avoid them if I just want to ice up. |
I would urge you to look at agendas/winning condition in the first instance. Ask the question "If all goes roughly to plan, how to I get to 7 points?" In this instance you have 5/3s, 4/2s and some 1 pointers. What's the ideal combination? Flexibility is good, but a lot of the corp's play is controlling the pace of the game.
Now if your answer is "Score 4/2s and then a 1 pointer" that's fine but then I would say the Takeover and the Utopia Fragment are out of place. On the other hand you don't have enough 5/3s tp get further. There are situations where you might want to get plenty of the points of 1 pointers, and that is a legitimate tactic don't get me wrong but it does demand a lot of expense.