Bioroids of the Round Table

The Foundry Refining the Process

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to All That Remains
Agenda (11)
Asset (3)
3x Jackson Howard ●●●
Event ()
Hardware ()
Operation (11)
Resource ()
Upgrade (5)
Barrier (8)
3x Galahad ●●●
Code Gate (6)
3x Merlin ●●●
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (5)
3x Lancelot ●●●
Legality (show more)
Standard Ban List 25.04 (active)
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Wookieeofdoom 174

3 comments
8 Dec 2014 Bananifier

Heya,

You'll find out during testing (if you haven't already) that Grail ICE is quite weak against parasites. You might want ot add a couple of Interns to your team to tackle this issue.

I've also found that Executive Boot Camp do wonders in the Foundry, simply because it lets you trigger your power during your turn and is an economy card. It can also get your asset if you need one (I usually play 2 Executive Boot Camp with a single Melange Mining Corp.).

Also, Peak Efficiency rocks. It's playable early game for a few bucks, and is completely bonkers late game. I would do -1 Restructure +1 Peak Efficiency.

One thing I've always wondered is why a foundry gets to play with cold, cold ICE. Another cyberpunk mystery!

8 Dec 2014 Wookieeofdoom

Thanks for the comment! Yeah, Executive Boot Camp does seem cool. What Would you suggest I ditch for it? Obviously Celeb Gift would go, but what else?

9 Dec 2014 Bananifier

I would do:

This leaves you with one point of influence, which you can use on Closed Accounts (Account Siphon is still played quite a lot) or on another Executive Boot Camp by removing an ICE. 18 ICE is alright, and you can remove one Viktor 2.0 without suffering too much.