Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
A Study in Static |
Second Thoughts |
Mala Tempora |
True Colors |
First Contact |
Up and Over |
Order and Chaos |
The Valley |
Chrome City |
Old Hollywood |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Money and Power V2 | 2 | 1 | 2 |
Include in your page (help) |
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This deck has been undefeated for me in casual play. If there's anything I can do to improve it, please let me know.
Here are the basic strategies:
Hope you enjoy it! I really have. Please let me know how I can improve this!
2 comments |
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25 Nov 2015
FarCryFromHuman
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26 Nov 2015
Phoenix
If you don't draw one of your Oversight AI, or can't make it stick which is highly likely in the Anarch heavy meta (D4v1d sucks!) there is very little chance you are going to be able to rez any ice with such a weak economy (6 cards, 3 of which are Beanstalk Royalties) and so won't be able to protect 2 central's and a Toyboy remote. Yes 5 agendas helps to mitigate this, but Keyhole/Siphon are likely to be the end of you. Also DLR is equally bad. Maybe a bit of early game ice? More economy? |
I think I'd try to squeeze in a single Corporate Town; it synergizes really well with both Eliza's Toybox and Tech Startup. Breaker Bay Grid might not be amiss. You've got 4 slots left regardless, so you have plenty of room to add another dimension to the deck, or increase the count on your upgrades.