Normal Jinteki

Diogene 4247

Completely normal jinteki deck. The face of jinteki, for me, is obviouly Jinteki: Personal Evolution. Half the win come from flatlining the runner, the other half from scoring. For the runner, every run is a risk.

Incoming pain

Mulligan plan : You want at least one ice in your hand. Never start with 3 agendas in hand.

Game plan : Win by scoring or by flatlining the runner.

With 18 cards (of 49) that can give you credits, you should be able to stay afloat.

Neural EMP is there to let you flatline the runner when they have less card in hand than you have Neural EMP in HQ (as usual). But this is made easier with the combination of Data Loop and Lockdown.

No more than one Lockdown on a server. Data Loop is supposed to be on the scoring remote. It will stop the runner from scoring an agenda or it can setup the runner to be flatlined. Thimblerig is there to help you with ice placement.

Red Level Clearance gives you extra tempo, which I found quite useful in this deck. Sometime, the possibilty to install an ice and still be able to install-advance-advance was clutch for the game. Other time, having the extra draw and install is quite useful.

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