Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Core Set |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Fear and Loathing |
First Contact |
All That Remains |
The Valley |
Breaker Bay |
Card draw simulator |
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Repartition by Cost |
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Hard(ware) at Work - BREAKER BAY SPOILERS | 2 | 2 | 1 |
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Include in your page (help) |
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Hardware's back in a brand new way.
I've been a long-time Kit player, and a few months ago I tried out my Hard Stealth Kit build, which actually saw a lot of success despite how slow it was. It could go toe-to-toe with NEH FA builds, IF and ONLY IF it saw cards in the right order; and unfortunately living or dying by the draw left me little choice but to put it on the backburner and experiment with something else. Now though, the game has changed. Not only is Clot forcing corporations to slow down, there's also a new card that's completely changing the hardware game and unlocking builds in a way we've never seen.
This decklist includes cards that were recently spoiled by Snowjax on this Breaker Bay Spoilers Reddit thread, so if you want the thrill of cracking open that new pack and getting a face full of fresh cards, then PLEASE STEER CLEAR. You're a stronger person than I am, and you deserve only the best.
Okay
Still here?
Good, me too.
Let's get to work.
Tyson Observatory changes the hardware game, flat out. All my past hardware builds were so utterly draw dependent that even two cards in reversed order could lose you the game. But there was such promise in them. When they worked, they felt laughably overpowered, and now Tyson Observatory brings the consistency this build needs. Is it slow? Yes, it is. But with the way the meta is shaping up right now, there's no better time to dig your heels in and spend your clicks getting ready to make runs that flat out cannot be stopped.
The second piece of the secret sauce to this deck is the new decoder, our beloved Study Guide which combos oh so delightfully with Lockpick (which you can get out fast with a (tutorable!) one-of Replicator) for a free boost of 1 strength per turn, without spending any real credits. The inherent synergy with Stimhack feels almost too good, and don't worry about that dain bramage - we have Box-E to keep the grey matter in tact.
Let's talk about Personal Workshop, and more specifically why I chose to include it over my old favorite card, Inside Man. The thing about Inside Man is that it was a fantastic card to see early, much like Workshop, but unlike its counterpart, its value rapidly dwindled past the first few opening turns. If it wasn't on the table by turn three or four, it felt like a dead draw no matter what. By that point I usually had most of the pieces I needed to start making my stealth-fueled runs, and losing tempo to pay up-front for hardware that you might not see (again, because of a lack of tutor) just felt wrong.
"But you'll see those pieces now," you say. "So why not just keep Inside Man over Workshop?" The obvious answers being Stimhack and Clot. As powerful as Clot is in your heap with a Clone Chip on the table, there's also a new NBN asset , Blacklist that prevents the runner from removing cards from the heap for any reason. That paid ability window you lived by to bring your clot back in time for the IAA play won't fly anymore. But by keeping it with one counter on a workshop, and loading that 'shop up with other cards, you will always be at most 2 credits away from threatening the hard stop to Biotic or SanSan shenanigans. If they want to leave a card in a server for a whole turn, let them. Kit only wants to make one guaranteed run a turn anyway.
As for the other cards in here, Symmetrical Visage, aka BabyFace, is here to speed up our draw while acting like a mini ProCo. And with Study Guide as our powerful new decoder Escher is just too good a one-of to exclude in order to hit the mystical 45 card minimum.
So there you have it. What do you like? What needs to change? What comes next as Tyson Observatory blows the world of hardware wide open?
2 comments |
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18 Apr 2015
CobraBubbles
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18 Apr 2015
BreadRising
I too am a long time Kit player, and this deck is interesting (and I'm certainly excited to see what sorts of crazy builds Study Guide leads to). I just have some questions/comments on your deck list. 1) I agree with the above poster on including a copy or two of Cyber-Cypher. That early pressure with Kit is too good to pass up and was the very reason Stealth Kit (which I love) was so hit and miss. 2) Maybe I'm just skeptical, but I'm not seeing the magic of Tyson Observatory. For my playstyle, Hardware is never something that you NEED. You're happy when you see it at the right time (a well-timed Clone Chip, R&D Interface, or MU boost is definitely welcome), but your game never hinges on Hardware the same way it does breakers and credits. You only have 2 SMCs and no Test Runs or Code Siphons for additional program tutors. Kit especially needs to get her decoder out fast, and personally, I'd rather have more program tutors in my deck than a hardware tutor. I can never see myself paying 2 Clicks just to get a piece of hardware in my hands. That may just be my personal playstyle, but could you explain why you see it as such a vital card? I'm interested to hear your perspective on it. 3) Again, maybe it's just my playstyle, but why not use the 4 influence on 2 Legwork instead of 2 HQ interface? In my experience with Kit, she's more about making one big run per turn (or every few turns). Legwork is also a cheaper one-time use and has the element of surprise until you play it. Otherwise, I like the deck and will definitely give it a shot when BB is released. Who knows, maybe Tyson is much better than I'm currently seeing. Thanks for the decklist. |
I like that you've found a deck where Tyson might actually be good, but I worry that with Study Guide as your only Decoder you lose out on the biggest advantage of playing Kit - early pressure. I reckon a Cyber-Cypher or two would fix that. Also, why no Test Run? You have Scavenge and Femme already, the two best cards to combo with it. If you can fit those in and improve your early game I reckon you'll have something pretty damn strong on your hands.