Nasir Atman Stimshop

Aesynil 404

The idea is to have options for hard-and-fast aggression to work against fast advance (1 atman, 1 datasucker, and 1 medium is enough to put very firm pressure down, and can be installed for the cost of a single stimhack) while leveraging Nasir's ability to make runs on the cheap. At the same time, the deck tries to hold onto some options for longer games (Kati for econ, ability to pressure r&d and hq, plus femme + scavenge to get around big ice and into servers unexpectedly)

Some thoughts: Not sure if Djinn is going to carry it's weight. My thought was that I can always Test Run/SMC it out, and click to draw suckers when I don't draw them, or medium/nerve agents (At the risk of showing my opponent my plans, of course). 1of parasite because it's almost a must, especially with testrun/scavenge/clonechip to put it back into play repeatedly. I do however strongly wish I could get a 1of Imp, because it helps with a great number of Nasir's problems (NAPD, Fetal AI, expensive assets in general).

4 comments
2 Aug 2014 esutter479

Personally, I all for having the Djinn in there. It serves multiple purposes, and it serves them WELL. As long as you're comfortable with your breakers (and you do seem to be), I can see this deck doing quite well if the ID is worked to potential.

You've got The Toolbox for credit work; I could definitely see a use for 1, maybe 2 Cyberfeeders. I don't really see a need for 3 Plascretes, especially since you have no Account Siphon or Vamp to stuff tags down your throat. 2 should be sufficient, IMO.

Stimhack is more of a 1-of card...even for Anarchs...again, just my personal opinion. Voluntary brain damage more than once in a game could be fatal. Everything else looks good...one last thing. Is Magnum Opus something that Nasir just doesn't need, or just something you felt like this concept could excel without? I'm just curious. :)

2 Aug 2014 Thike

Honestly, I've found Sure Gamble to be pretty mediocre with Nasir. Your credit pool fluctuates so much. If you replace the Medium with R&D interfaces you would only need to drop one sucker to grab an Imp, which is 100% the neat card for both Nasir and anti-fast advance. Topping off the scavenges and test runs would be good, and/or we SoTs.

2 Aug 2014 Aesynil

My thoughts on 2-of stimhack and 3-of plascrete is that Stimhack is a card I WANT to see early on. 9 credits means installing a loaded personalworkshop, then getting credits back from rezzed ice to boot. And using that second stimhack, if drawn, isn't out of the question, meaning I'd HAVE to have 2 plascretes installed against some matchups.

I do wish I could have cyberfeeder, as it works so well with Nasir, but deck space and influence gets very tight, and I feel all of what I've spent so far -is- incredibly useful. A well-timed stimhack isn't a free run for Nasir, it's half a rig installed!

Thank you for the thoughts, I am definitely considering what you said - Not including Magnum was tough, but memory is already very tight, and Kati fills that gap (Plus can hold credits until AFTER ice is rezzed, meaning I can run click one, get zapped by Quandry and not be able to get in, empty kati on 2, then run the rest of the way)

2 Aug 2014 Pinkwarrior

I agree i think the stimhack should be a 1 off especially considering that the creds goto ur cred pool and can be lost with an ice res. it makes sense for the late game to get into a fully resed server tho.

Also with this kinda setup i find sharpshooter to be a good 1 off most the time you won't need it but when you do boy is it good to have.

Omni drive maybe another option instead of cyberfeeders their not quite as good but save MU and Influence.