"The Old Creeper is back in town!" -Old Hollywood news title

ghostphoenix 1

Latest update (16.08.15): I'm trying out -1 Globalsec; -1 Kati Jones; +2 Legwork.

An old criminal is checking out young girls fan-sites. Nothing wrong with that....right?!

Let me be clear. This deck is total JANK!

The main idea here is to add Fan Site to your score area as fast as you can and then, convert it into bad pub with Frame Job or sell it with the Data Dealer. Because there is nothing wrong in selling young girls fan-sites to other cree...ahem... gentlemen!

Once you do that, the lock on the remote servers is guaranteed by Blackmail (a-la Val's shennanigans). This is also, the main winning strategy. Your opponens hardly expect a Blackmail from nowhere. For that reason i prefere to play Frame Job exactly before I'm going for the remote assaut. Sadly, the deck doesn't have any form of multi-access, wich can be a bit of pain in the neck. The Source ensures that there will be at least 1 advancement counter on everything that's worth checking and Drive By is here for everything else.

As obvious as it is, the deck doesn't have any consoles. And that's not a problem at all in my opinion. The Dyson's do the job perfectly and in conjunction with the Globalsec's ensures that critical +1 link at the beginning of the game.

Fall Guy 's synergy with The Source means, you'll have the corp in difficult position for longer, and provides a random tag-resource trashing protection, just in case ( https://pbs.twimg.com/media/BTr7bNyIYAAbw9P.jpg ). In conjunction with the Film Critic your old twisted a** is safe from any early harm (Midseasons, Punitives) and provides longer life to The Source.

I have to addmit. The deck doesn't have any form of meat/net damage protection. Your money stash is all you got. The drip economy helps a lot in this regard in addition to the fat 4-5 link stat. The main problem i had, was that, the corp players tend to hold agendas in hand after they discover what are you cooking ( http://g02.picoodle.com/ltd/img02/8/6/4/cuba619/ftherockm44dda2c.jpg ) and start to clog with agendas really fast. I'm really considering adding some Legwork 's but the deck space is tight as the Rock's shorts themselves!

In conclusion - this deck is slow and clumsy. There are many corp IDs and playstyles that can mess up your strategy. With that said, once you setup, there is no turning back for the corp. There is something wierdly satisfying into looking at how badly they struggle and how confused they are after you steal that Atlas behind 2-3 ice-deep remote the first time.

I would apreciate any suggestions on adding some multi-access and in general, improving the idea.

...And remember kids! The nickname bunny-lollypop-f that you are chatting with, might not be some nice girl, but also some old creep that's trying to sell you out on the black market for orgains! >:)

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